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Steam News5 April 20224y ago

Season 1 Update: Version 1.5

New Content New Unit: Rogue Teleport to the furthest enemy unit on the board and deal [100/150/250] + 150% of basic attack damage to them as magic damage.

In this update10

Full notes

Full Godsbane update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions23 changes2 removals
  • Balance
  • Gameplay
  • Store
  • Events
  • UI and audio
changedNew Unit: RogueTeleport to the furthest enemy unit on the board and deal [100/150/250] + 150% of basic attack damage to them as magic damage.
changedNew Power: IgniteWhenever the bearer casts an ability, deal blunt damage to all enemies within 1 tile for [3%/4%/6%] of their maximum health and reduce their healing received by [20%/30%/50%] for 4 seconds.
addedNew Player Experience ChangesWe have listened to community feedback regarding the new player experience and the following changes have been made:
removedNew Player Experience ChangesCards are no longer locked behind gold, all players will have all units and powers unlocked by default. Gold may still be used to buy titles and entry into the Divine Trial and will be a valuable resource in the near future with the release of cosmetics.
changedSeason 1 ResetWith the arrival of Season 1, the following changes to the ranking system have been made:
changedSeason 1 ResetAll ranking points will be reset on the 8th April at 00:00 CET.
Health13001500Health increased, buffSpirit Wolf: Basic attack damage6258Spirit Wolf: Basic attack damage decreased, nerfBite damage175130Bite damage decreased, nerfBite damage reduced from 175 down to 130 and heal percentage50%45%Bite damage reduced from 175 down to 130 and heal percentage decreased, nerf

Godsbane changes

  • Roguehero
changedTeleport to the furthest enemy unit on the board and deal [100/150/250] + 150% of basic attack damage to them as magic damage.
changedWhenever the bearer casts an ability, deal blunt damage to all enemies within 1 tile for [3%/4%/6%] of their maximum health and reduce their healing received by [20%/30%/50%] for 4 seconds.
addedWe have listened to community feedback regarding the new player experience and the following changes have been made:
removedCards are no longer locked behind gold, all players will have all units and powers unlocked by default. Gold may still be used to buy titles and entry into the Divine Trial and will be a valuable resource in the near future with the release of cosmetics.
changedWith the arrival of Season 1, the following changes to the ranking system have been made:

New Content

New Unit: Rogue

Teleport to the furthest enemy unit on the board and deal [100/150/250] + 150% of basic attack damage to them as magic damage.

New Power: Fortify

Once every [7/6/5] seconds, absorb the next crowd control effect and gain [140/210/350] shield.

New Power: Ignite

Whenever the bearer casts an ability, deal blunt damage to all enemies within 1 tile for [3%/4%/6%] of their maximum health and reduce their healing received by [20%/30%/50%] for 4 seconds.

Noteworthy Changes

New Player Experience Changes

We have listened to community feedback regarding the new player experience and the following changes have been made:

Cards are no longer locked behind gold, all players will have all units and powers unlocked by default. Gold may still be used to buy titles and entry into the Divine Trial and will be a valuable resource in the near future with the release of cosmetics.

Season 1 Reset

With the arrival of Season 1, the following changes to the ranking system have been made:

  • All ranking points will be reset on the 8th April at 00:00 CET.

  • Updates were made to how rank points are calculated to represent more of an elo-based system.

  • You will not be able to de-rank until passing the Gold rank.

  • The gap between rank badges is now 300 rank points, up from 200.

General

  • Added a Game Coach that will offer tips during a match. This can be disabled in the options menu.

  • You can now Right-Click a piece to auto-play it during a match.

  • Divine Trial entry cost has been increased to 800.

  • Draft selection now happens in the Play menu before going into a match.

  • Attack lines will now indicate if the target is within attack range.

  • Once a player marks as ready, the time given to the opponent has been increased to 25, up from 20 seconds.

  • The game window will now grab focus when a match is found and you are minimized (Windows only).

  • Hovering over a unit during a battle will now display health and mana values on their bars.

  • Added "Mute audio when minimized" game option.

  • Damage leaderboard is now a dropdown and easier to use.

  • Added shortcut keys for Shuffle [Q] and Lock [E].

  • Daily win bonus gold has been removed.

  • You can press 'Z' instead of left-click while playing Whack-A-Sol.

Unit Balance

  • In most cases, ability range is now equal to the unit's basic attack range. The affected units are: Treant, Sentinel, Grove Tender, Darkmage, Mortar, Mana Hound.

  • Sentinel: Curse now additionally deals 30% of its damage to all enemies within 1 tile of the target when it expires.

  • TreantWill now heal the most damaged ally in range, identical to how the Grove Tender works. Health increased from 1300 to 1500.
  • Spirit WolfBasic attack damage reduced from 62 down to 58. Bite damage reduced from 175 down to 130 and heal percentage reduced from 50% down to 45%.
  • Rock GolemRockling health reduced from 200 down to 160. Basic attack damage reduced from 22 down to 20.
  • KirosHealth reduced from 1000 down to 970.
  • BerserkerAttack speed reduced from 1.2 down to 1.
  • ForsakenBasic attack damage reduced from 30 down to 26. Attack speed increased from 0.65 up to 0.75.
  • MilitiaBash damage reduced from 30 down to 25.

Power Balance

  • Drain Essence now distributes the lifesteal among allies

Source

Steam News / 5 April 2022

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