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Steam News20 February 20264mo ago

Demo Update #1 — Spawns Fixed, Drops Improved + Balance Pass

This update focuses on the most-reported issues from the demo launch: mob spawning, drops landing inside props, skill tree bugs, and a performance pass on VFX.

In this update6

Full notes

Full Gods vs Steam update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

20 fixes16 additions18 changes2 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
  • Workshop
  • Maps
addedThis update focuses on the most-reported issues from the demo launch: mob spawning, drops landing inside props, skill tree bugs, and a performance pass on VFX. We've also added new sounds, improved several skill trees, and snuck in a new Revolver variant.
changedTry the updated demo and let us know what feels different — your feedback directly shapes what we fix next!
addedHighlightsEnemies can now be smashed into walls with Lightning Force
fixedHighlightsFixed mobs not spawning after fully clearing the circle
removedHighlightsDrops no longer spawn inside rocks or props
fixedHighlightsFixed poison pools activating during teleport
Improved Lightning Needle base crit17Improved Lightning Needle base crit increased, buff

Gods vs Steam changes

addedThis update focuses on the most-reported issues from the demo launch: mob spawning, drops landing inside props, skill tree bugs, and a performance pass on VFX. We've also added new sounds, improved several skill trees, and snuck in a new Revolver variant.
changedTry the updated demo and let us know what feels different — your feedback directly shapes what we fix next!
addedEnemies can now be smashed into walls with Lightning Force
fixedFixed mobs not spawning after fully clearing the circle
removedDrops no longer spawn inside rocks or props

This update focuses on the most-reported issues from the demo launch: mob spawning, drops landing inside props, skill tree bugs, and a performance pass on VFX. We've also added new sounds, improved several skill trees, and snuck in a new Revolver variant.

Try the updated demo and let us know what feels different — your feedback directly shapes what we fix next!

Highlights

  • Enemies can now be smashed into walls with Lightning Force

  • Fixed mobs not spawning after fully clearing the circle

  • Drops no longer spawn inside rocks or props

  • Fixed poison pools activating during teleport

  • Fixed Boomerang disappearing mid-flight

  • Kick Leg damage increased; Lightning Aura buff AOE expanded

  • Added a Wishlist button to the UI — if you enjoy the demo, a wishlist means the world to us!

Full Patch Notes

Gameplay & Balance

  • Increased damage for Kick Leg

  • Increased Wind Mill weight

  • Added a "Trash Revolver" variant with burst fire

  • Increased Lightning Aura buff AOE

  • Fixed issues with Converging Beam and slightly reduced its damage

  • Fixed an issue where some shields didn't report damage correctly

  • Fixed Trashcan mob not stopping on pause

  • Improved Trashcan mob behavior after being grabbed by the player.

Skills & Upgrades

  • Added stacking damage modes and a stacking system for multi-hit detectors

  • Added a burst fire option to Revolver and fixed issues with multi-hit detectors

  • Fixed Converging Beam shutting down when receiving an upgrade

  • Fixed an issue where some level-up skills were being skipped

  • Fixed Hammer skill tree AOE behaving incorrectly (base AOE vs. increase effect)

  • Fixed timer logic so it ends correctly when the final boss is defeated

  • Fixed a ReturnToPool error caused by some path skills

  • Fixed an issue where Boomerang was disappearing

  • Improved Lightning Needle base crit from 1 to 7

World, Spawning & Encounters

  • Fixed an issue where mobs weren't spawning after the circle was fully cleared

  • Fixed poison pools activating during teleport

  • Improved drop placement — drops no longer spawn inside rocks or props

  • Fixed an issue with Droplet when no mobs were found

POIs, UI & Demo

  • Added a Wishlist button to the UI scene

  • Added a WASD movement hint in the lobby

  • Fixed Chest POIs snapping/appearing at the map origin

  • Added a preview video to the Lightning Force skill tree

  • Improved first-time skill tree experience — stat info is now hidden on first open

Audio

  • Added new sounds (steam, swords).

  • Added Hydra steam sounds

  • Added sound for the Toxic Bug enemy

  • Adjusted overall sound levels

VFX, Graphics & Performance

  • Added a small glow to the XP Orb

  • Added new VFX for Uranium Ore; updated Uranium Orb VFX mesh and scale

  • Reduced particle count for the Uranium Orb

  • Enabled and fixed GPU instancing for orb materials

  • Disabled unnecessary shadow casting and receiving where applicable

Text, Localization & QoL

  • Fixed Magic Sword description text

  • Fixed "Maximum HP", "Maximum Block" and "Area of Effect" spelling/naming

  • Fixed a grammar error in the Zapper node description

  • Clicking the Zapper node now dismisses its info message

  • Added max uses display for Wisps

What to try

  • Try smashing enemies into walls with lightning force

  • Play a full run and check if spawning and drops feel smooth — do mobs appear reliably? Do drops land in reachable spots?

  • Try the new Trash Revolver round variant and let us know how the burst fire feels compared to the standard Revolver

  • Try pushing the Converging Beam skill and see how it feels after the damage adjustment.

Join our Discord to report bugs and share demo feedback: https://discord.gg/MwAPu5zSFq

Thanks for playing Gods vs Steam! If you're enjoying the demo, wishlist the game — it helps us more than you might think. ❤️

→ Wishlist Gods vs Steam on Steam

Source

Steam News / 20 February 2026

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