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Steam News5 June 20242y ago

Announcing Gods vs Horrors - a roguelike card auto-battler!

Hi everyone! We’re incredibly excited to reveal Gods vs Horrors, a roguelike card auto-battler focusing on synergies, scaling, and positioning. Check out the trailer: How is it played?

In this update4

Full notes

Full Gods vs Horrors update

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What changed

0 fixes0 additions2 changes0 removals
  • Balance
  • UI and audio
changedHow is it played?The gameplay alternates between drafting and automated combat phases: In the drafting phase, you’ll recruit and dismiss Gods, level up the pantheon to access stronger Gods, and roll your options. By drafting you’ll build strong synergies and scaling mechanisms, making your build exponentially more powerful than its individual components. Before combat, you’ll have the opportunity to position your Gods for optimal damage. Combat is automatic, easy-to-follow, and has no RNG; allowing you to understand what is going on and diagnose why you won or lost the last fight. gameplay gif
changedWhat languages will Gods vs Horrors be playable in?English, German, French, Polish, Spanish, Chinese, Korean, Japanese, Portuguese, Russian and Catalan

Gods vs Horrors changes

changedThe gameplay alternates between drafting and automated combat phases: In the drafting phase, you’ll recruit and dismiss Gods, level up the pantheon to access stronger Gods, and roll your options. By drafting you’ll build strong synergies and scaling mechanisms, making your build exponentially more powerful than its individual components. Before combat, you’ll have the opportunity to position your Gods for optimal damage. Combat is automatic, easy-to-follow, and has no RNG; allowing you to understand what is going on and diagnose why you won or lost the last fight. gameplay gif
changedEnglish, German, French, Polish, Spanish, Chinese, Korean, Japanese, Portuguese, Russian and Catalan

Hi everyone! We’re incredibly excited to reveal Gods vs Horrors, a roguelike card auto-battler focusing on synergies, scaling, and positioning. Check out the trailer:

How is it played?

Gods vs Horrors captures the pure essence of drafting in card games, focusing on synergies, scaling, and positioning. If you love making decks more than actually playing them, this is your game.

The gameplay alternates between drafting and automated combat phases: In the drafting phase, you’ll recruit and dismiss Gods, level up the pantheon to access stronger Gods, and roll your options. By drafting you’ll build strong synergies and scaling mechanisms, making your build exponentially more powerful than its individual components. Before combat, you’ll have the opportunity to position your Gods for optimal damage. Combat is automatic, easy-to-follow, and has no RNG; allowing you to understand what is going on and diagnose why you won or lost the last fight. gameplay gif

Who is making it?

Gods vs Horrors is made by Oriol Cosp (developer and game designer) with the support of Isaac Murgadella (Illustrator), and Enric Cosp (Musician). They already released The Ouroboros King in 2023 on Steam with 18k units sold during the first year and 87% of positive reviews.

What languages will Gods vs Horrors be playable in?

English, German, French, Polish, Spanish, Chinese, Korean, Japanese, Portuguese, Russian and Catalan

When can I play it?

We expect to release a demo during the summer, and the full game in early 2025.

That’s all for now! If you’d like to keep up to date with more Gods vs Horrors info wishlist the game and join the Discord to chat with the developers. If you want to show some extra support, you can retweet the announcement.

Cheers!

Source

Steam News / 5 June 2024

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