Full notes
Full Gods and Idols update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
To-do progress
There are now 9 items left for me to do before the "Stockpile" update goes live. The to-do item "FX-Eliminate dynamic alloc" has been completed, leading to a 10-15% performance gain for any visual effects.
Here's the remaining to-do items as they appear on my list:
Clean up local object collector
-``GetNearestObject``
Unified object structure
-Master type ptr to specifics
FX objects (Fix missing ones)
Fixed timestemp rendering
``LoadModels`` -> use shared cache
Multisampled render to texture AA
Add toggle RMB look lock
Stockpile update
One major change in the upcoming update is that stockpiles will provide a number of "slots" that can be reserved for specific resources, providing stockpile space for those resources. For example, a Granary may provide 4 slots, each slot providing +250 stockpile capacity for the resource placed in that slot. So setting two slots to "Meat" will grant +500 stockpile space for Meat, and only Meat. There are still planet-wide global +Stockpile modifiers for certain buildings, such as the Citadel.
As always the current work-in-progress upcoming patch notes can be viewed ingame, via one of the buttons in the top right, or directly on the main menu.
Soon!
Source
Changelog.gg summarizes and formats this update. How we read updates.
