Full notes
Full Gods and Idols update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
The long-, long-, very long-, overdue "Stockpile" update is finally on the horizon! There are now just 10 items remaining on the to-do list. Some bigger than others, but all fairly straight-forward.
For those curious here are the remaining items, as they appear in my to-do notes:
Clean up local object collector
-``GetNearestObject``
Unified object structure
-Master type ptr to specifics
FX objects
-Eliminate dynamic alloc
Fixed timestemp rendering
``LoadModels`` -> use shared cache
Multisampled render to texture AA
Add toggle RMB look lock
Soon!
Source
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