HomeGamesUpdatesPricingMethodology
Steam News23 July 20241y ago

Dev. progress

The long-, long-, very long-, overdue "Stockpile" update is finally on the horizon! There are now just 10 items remaining on the to-do list. Some bigger than others, but all fairly straight-forward.

Full notes

Full Gods and Idols update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Performance
  • Gameplay
fixedFixed timestemp rendering
changedMultisampled render to texture AA
addedAdd toggle RMB look lock

The long-, long-, very long-, overdue "Stockpile" update is finally on the horizon! There are now just 10 items remaining on the to-do list. Some bigger than others, but all fairly straight-forward.

For those curious here are the remaining items, as they appear in my to-do notes:

  • Clean up local object collector

  • -``GetNearestObject``

  • Unified object structure

  • -Master type ptr to specifics

  • FX objects

  • -Eliminate dynamic alloc

  • Fixed timestemp rendering

  • ``LoadModels`` -> use shared cache

  • Multisampled render to texture AA

  • Add toggle RMB look lock

Soon!

Source

Steam News / 23 July 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.