Full notes
Full Gods and Idols update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Workshop
- Events
- Fixes
Gods and Idols changes
In this patch the internal names used by most recipes have been changed, this means previously set-up productions require you to re-add the recipe to the building. The recipes themselves have not changed, nor the visible name you see in the client/interface.
GAMEPLAY
The fragmented Tier 6 recipes 'Coal bloomery' and 'Pig-Iron' are no longer available
The Warehouse building is now available
+450 Stockpile capacity
+50% Production to adjacent Mines
The effects of Entropy are now active, keep it low to minimize penalties
The effects of Upkeep are now active, keep it low to minimize maintenance costs
Buildings now have a construction time component in addition to resource cost
Recipes production time is now shown and recipes have different production times
Farms now produce 4.8 Vegetables, down from 6
Farms now produce 0.9 Wood, down from 6
Farms now produce 0.48 Fruit
Core excavation now gives -25% Production to adjacent Farms
Core excavation now gives +35% Production to adjacent Mines
Basic Structurals recipe now requires either 36 Basic Girders, or 36 Basic Pipes
Several Recipes have had their inputs and outputs rebalanced
CLIENT
Greatly streamlined and improved the Empire reset process
VISUAL
Added some color to the Mine icon to better distinguish it from the disabled version
Added some color and detail to the Workshop icon to better distringuish it from the disabled version
INTERFACE
The planet stats panel has been improved
Available recipes are now sorted in alphabetical order, and grouped by Tier, in the building management panel
Entropy, and its effects, is now visible on the planet stats panel
Upkeep, and its effects, is now visible on the planet stats panel
Planet Metal, Life, Gas, values are now visible on the planet stats panel
Actual/final value of Production modifier is now visible on the building management panel
Recipe tooltips now show inputs and outputs scaled by building Production
Building base production now show values scaled by building Production
BACKEND
The internal names of most recipes have been changed, this does not change the visible Recipe names
BUGS
Fixed Events not ending properly (This ends the +100% Recipe production buff event)
Fixed a bug that allowed infinite and instant resource production
Fixed planet stockpile gain values disappearing or going to a new line
Fixed a crash when having a planet selected and warping back to your capital
Fixed issue where Citadel would not produce resources until a building was placed next to it
Fixed issue where Production multiplier failed to apply correctly to adjacent buildings
Fixed issue where Forgeworks and Quarry could be shown as available even if the planet had no Mine
Fixed issue where UI::isBuilding() function could return false for some buildings under specific circumstances
Fixed bug that allowed buildings with adjacency requirements to be placed next to unfinished construction sites
NOTES
Two accounts have been permanently banned over the deliberate, and malicious, abuse of a bug without reporting the bug in question and refusing to cooperate in tracking the issue down. If you find a bug, issue, or broken mechanic, please report it to me either on the Steam forums or Discord! Nobody who reports an issue will ever be punished. But deliberately keeping bugs hidden and refusing to cooperate with me in tracking the issue down, while continuing to abuse it, will make my patience run out very fast.
Source
Changelog.gg summarizes and formats this update. How we read updates.
