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Steam News23 January 20224y ago

Patch 5.25.191 (Fixed recipes)

GAMEPLAY Cancelling a recipe now refunds any resources it had collected and flagged Buildings now have an internal max transfer rate based on demand (See NOTES A) Recipes are now processed in two stages, Collecting and

Full notes

Full Gods and Idols update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions6 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
changedGAMEPLAY
addedBuildings now have an internal max transfer rate based on demand (See NOTES A)
changedRecipes are now processed in two stages, Collecting and Producing A Recipe will Collect needed resources as fast as possible from the building stockpile and is not affected by Production modifier Once enough resources have been gathered the recipe enters the Producing stage which lasts 30 seconds and is affected by Production modifiers
addedDue to the changes in how recipes are processed Transfer capacity has been rebalanced, and is not comparable to old values Citadel now provides +20 Transfer capacity Horreum now provides +10 Transfer capacity
addedCitadel now provides -50% Global Entropy
changedINTERFACE

Gods and Idols changes

changedGAMEPLAY
addedBuildings now have an internal max transfer rate based on demand (See NOTES A)
changedRecipes are now processed in two stages, Collecting and Producing A Recipe will Collect needed resources as fast as possible from the building stockpile and is not affected by Production modifier Once enough resources have been gathered the recipe enters the Producing stage which lasts 30 seconds and is affected by Production modifiers
addedDue to the changes in how recipes are processed Transfer capacity has been rebalanced, and is not comparable to old values Citadel now provides +20 Transfer capacity Horreum now provides +10 Transfer capacity
addedCitadel now provides -50% Global Entropy

GAMEPLAY

  • Cancelling a recipe now refunds any resources it had collected and flagged

  • Buildings now have an internal max transfer rate based on demand (See NOTES A)

  • Recipes are now processed in two stages, Collecting and Producing

    • A Recipe will Collect needed resources as fast as possible from the building stockpile and is not affected by Production modifier

    • Once enough resources have been gathered the recipe enters the Producing stage which lasts 30 seconds and is affected by Production modifiers

  • Due to the changes in how recipes are processed Transfer capacity has been rebalanced, and is not comparable to old values

    • Citadel now provides +20 Transfer capacity

    • Horreum now provides +10 Transfer capacity

  • Citadel now provides -50% Global Entropy

INTERFACE

  • Reduced the chat font-size

  • Recipes stage and process are now visible in the building management panel

  • Base productions are now added together for identical resources

  • Upkeeps are now added together for identical resources

NOTES

  • A) This does not change the rate at which resources are transferred FROM a building to the planet per minute, it only distributes it over the whole minute instead of in bursts. This does affect how fast resources are transferred TO a building, from the planet and neighbouring buildings, based on how much of a resource the building wants. The previous behaviour of Recipes completing as fast as possible was unintended, and they should now complete once per minute if supplied with enough materials.

Source

Steam News / 23 January 2022

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