Full notes
Full Gods and Idols update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
Gods and Idols changes
GAMEPLAY
Cancelling a recipe now refunds any resources it had collected and flagged
Buildings now have an internal max transfer rate based on demand (See NOTES A)
Recipes are now processed in two stages, Collecting and Producing
A Recipe will Collect needed resources as fast as possible from the building stockpile and is not affected by Production modifier
Once enough resources have been gathered the recipe enters the Producing stage which lasts 30 seconds and is affected by Production modifiers
Due to the changes in how recipes are processed Transfer capacity has been rebalanced, and is not comparable to old values
Citadel now provides +20 Transfer capacity
Horreum now provides +10 Transfer capacity
Citadel now provides -50% Global Entropy
INTERFACE
Reduced the chat font-size
Recipes stage and process are now visible in the building management panel
Base productions are now added together for identical resources
Upkeeps are now added together for identical resources
NOTES
A) This does not change the rate at which resources are transferred FROM a building to the planet per minute, it only distributes it over the whole minute instead of in bursts. This does affect how fast resources are transferred TO a building, from the planet and neighbouring buildings, based on how much of a resource the building wants. The previous behaviour of Recipes completing as fast as possible was unintended, and they should now complete once per minute if supplied with enough materials.
Source
Changelog.gg summarizes and formats this update. How we read updates.
