Roadmap It is now a week after launch and we are thankful for all the feedback we got. Clearly many of you love the game, but there is still a lot to improve. And that is exactly what this post is about!
Full notes
Full Gods Against Machines update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition2 changes0 removals
Balance
Gameplay
changedRoadmapOver the next few weeks, we will focus on fixing all the bugs and annoyances with the game. We will take a hard look at game balance - we hear your feedback and are aware of issues with some spells, mechanics as well as late game (lack of) difficulty.
addedRoadmapThat does not mean we will just tweak some numbers on spells or enemy damage/hitpoints. While that will be part of the fixes, more features are coming in the next months that should improve on how the game plays for both casual as well as hardcore players. We plan to add a sandbox mode to allow you to experiment with builds without relying on luck. And we will also add a hardcore mode with new mechanics for veteran players to test their skills.
changedRoadmapCheck out the roadmap bellow and stay tuned for more details over the next weeks and months!
Gods Against Machines changes
changedOver the next few weeks, we will focus on fixing all the bugs and annoyances with the game. We will take a hard look at game balance - we hear your feedback and are aware of issues with some spells, mechanics as well as late game (lack of) difficulty.
addedThat does not mean we will just tweak some numbers on spells or enemy damage/hitpoints. While that will be part of the fixes, more features are coming in the next months that should improve on how the game plays for both casual as well as hardcore players. We plan to add a sandbox mode to allow you to experiment with builds without relying on luck. And we will also add a hardcore mode with new mechanics for veteran players to test their skills.
changedCheck out the roadmap bellow and stay tuned for more details over the next weeks and months!
Roadmap
It is now a week after launch and we are thankful for all the feedback we got. Clearly many of you love the game, but there is still a lot to improve. And that is exactly what this post is about!
Over the next few weeks, we will focus on fixing all the bugs and annoyances with the game. We will take a hard look at game balance - we hear your feedback and are aware of issues with some spells, mechanics as well as late game (lack of) difficulty.
That does not mean we will just tweak some numbers on spells or enemy damage/hitpoints. While that will be part of the fixes, more features are coming in the next months that should improve on how the game plays for both casual as well as hardcore players. We plan to add a sandbox mode to allow you to experiment with builds without relying on luck. And we will also add a hardcore mode with new mechanics for veteran players to test their skills.
Check out the roadmap bellow and stay tuned for more details over the next weeks and months!
If you have any other feature requests or ideas, or if you find a bug that is bothering you, let us know on the Steam forums or Discord!