In this update4
Full notes
Full Gods Against Machines update
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What changed
- Performance
- Gameplay
- Events
- Fixes
- Balance
- UI and audio
Gods Against Machines changes
Update to version 1.08
Bug fixes
This update attempts to fix graphics related crashes that some players are experiencing - if you are experiencing this, please make sure you have the latest graphics drivers before reporting any issues, but do let us know on our forums or Discord. It is our highest priority to get this fixed as soon as possible.
Crashes should no longer result in campaign progress being lost.
Rock spike should now correctly hit flying targets when upgraded with "Long reach" perk even if cast in the deepest ocean
Fixed an issue that caused some players to accidentally keep opening Info panels about units or buildings
Added missing note about requiring a Mana Crystal nearby to Snake Pit and Spectral Pond
An enemy commander will now always spawn at level 99
Added core blessings of all four gods to the list of blessing accessible in the Gods menu
Powerful spirits will no longer offer immediate spawn of enemy commander as a reward when he is already active in the region
Call of the Sea and the Deep sea crab it summons now correctly states that the unit cannot attack other enemy units, just buildings
Destroying a Matter Converter that hasn't been fully built yet does not result into corruption spread anymore
The list of objectives will no longer block spell casts
Fixed a bug that caused some percentages to display 9 decimal points when it was not needed
When an enemy Mobile artillery is mindcontroller, it will no longer spread corruption
Shockwave spell no longer heals enemy units
CloneCreature heals the clone to full health now
Balance
Spectral pond crocodile spawning frequency has been slightly reduced
The amount of essences rewarded for completing the campaign and Void Realm has been reduced by 30% and 50% respectivelly (players were able to max out all Gaia powers way too quickly)
Instant annihilation perk now does not instantly kill bosses and capital ships, but deals 30% of max hitpoints damage instead
Small enemy units (tanks and jets) had their damage increased by 20%
Enemy laser turrets had their damage and hitpoints increased by 20%
Increased enemy hitpoints and damage in Void Realm very slightly
Gameplay
All powerful spirits are now immediatelly marked on the minimap. The Spirit sense perk now empowers them instead of showing their location on minimap.
The first time a new spell is selected, there are now 2 attempts to reroll for different a different one available
The second time a new spell is selected, there is now 1 attempt to reroll for a different one available
When energy disrupters pause to recharge, they will now make a unique sound to alert the player
Added a special tutorial for spell-autocasting (building summoning units can be toggled to cast automatically whenever possible)
After completing the whole game (beating level 99) all remaining power shards will be turned into essences
Urus (earth god) core blessing has been improved - it is now affected by Sarming Hive blessing (more summons) and the summoned units appear directly at the spot where the spell that triggered them was cast
Furthermore Urus core blessing now grows stronger every time it triggers (chance to trigger increases), but this extra chance is reset every time a new region is assaulted
Spells
New upgrade for Time Shift spell available: cleanse corruption
New upgrade for Shockwave: sacred hammer effect
Thunderstorm mana cost increased by 30% but it's lifetime has also been increased slightly
Void Beam cooldown has been reduced by 20% but it's chance to cast additional beams has been reduced somewhat
Source
Changelog.gg summarizes and formats this update. How we read updates.
