Full notes
Full Godfist update
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Repeated intro
Hello everyone!
What changed
- Fixes
- UI and audio
- Balance
- Gameplay
Godfist changes
I hope you're all enjoying Godfist. There seems to be no major breaking issues which is great, however there were some minor stuff that needed to be addressed.
Take a peek below to see what has been changed/fixed
Fixes
Fixed wrong unlock. You'll now be able to unlock the barbarian.
Changes
Level up now has a dedicated button (Tab or special button left on Xbox controllers)
There's now an indicator telling you that you have a level up point.
The pool of death is now slightly less deadly, instead of instant death you'll take massive damage. It will still work like before on enemies.
Unlockable characters are now more visible and you can hear them.
Unlockable characters level spawning has been lowered, you will now be able to unlock them sooner.
The starting area now has an ability chest, this it to make each run a bit more interesting.
Crossbow bolts should now hit where you aim and not below.
The knight special ability has been increased from 5 seconds to 8 seconds.
Player abilities that explode will no longer damage the player.
Player abilities that explosions now have a slightly larger area of effect and do a little more damage.
Health stations now have a 65% chance of spawning, instead of 33%
Item magnetism will start much soon than before
Enemy changes
The void brawlers attack damage has been decreased from 20 to 15.
The void knight melee attack has been decreased from 35 to 25.
The void bombers damage have been reduced from 45 to 35.
The void crossbowman's bolt damage have been reduced from 10 to 5, making a total damage of 25 instead of 50 on a full hit.
The void soldiers fireball damage have been reduced from 15 to 10.
Cheers /Icehelm
Source
Changelog.gg summarizes and formats this update. How we read updates.
