Full notes
Full Goddess of Strategy update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Strategists,
What changed
- UI and audio
Goddess of Strategy changes
I’ve been working on improving the feel of battles, and one big step was upgrading the battle animation environment. (Working on improving unit sprites next)
The goal was to make combat feel more immersive and grounded with stronger atmosphere, better depth, and more visual clarity during fights.
This is still a work in progress, but it already makes encounters feel much more alive.
Let me know what you think, especially the overall mood and readability during combat.
Source
Changelog.gg summarizes and formats this update. How we read updates.
