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Steam News30 October 20258mo ago

The Road Ahead for Godbreakers

Thank you to everyone who has played our game, and thank you for all the feedback - we make sure to read through everything, so keep posting!

Full notes

Full GODBREAKERS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions10 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • Server
  • Maps
  • Store
changedThank you to everyone who has played our game, and thank you for all the feedback - we make sure to read through everything, so keep posting! We want to address a few of the bigger feedback points that have been coming up: Content, matchmaking and difficulty. Including sharing more information about our roadmap.
addedContentThe goal for us has always been to deliver a tight, polished and well balanced game. Each new content update goes under the same kind of scrutiny as we’ve done for the game. This is to maintain the same level of quality you, our players, enjoy so much.
addedContentIn the near future, we aim to add new content in the areas of archetypes, new game mode, endgame modifiers (Tangles), and more. We are starting off with a few minor updates and then one larger update, trailing up to the end of the year. This so we can address immediate stability and balancing feedback while also adding features that add more exploration and help you play together.
addedDifficultyCongratulations to all the players who have defeated the Monad! We’re continually impressed by the skill and dedication of our community. Some of you reached this milestone sooner than we anticipated, so we’ll be making some adjustments to the bosses and a few fragments to better balance the challenge. These changes will increase the overall difficulty level. We hope you’ll enjoy taking on these new challenges, and we encourage everyone to experience the true ending. For those seeking even greater tests, the Tangles and Rebellion Run await our most seasoned Godbreakers. Good luck!
changedMatchmaking / Server BrowserWe are aiming to provide an easier way for our players to play co-op with others without necessarily being friends on platforms. A possible solution we are exploring would be a server browser where you all can host and join public rooms from within the game! This enables you to easily find others to play co-op with. We are investigating the right solution to offer the best experience for Godbreakers - a solution where you can join any player out there, browse, and find specific hosts that are tackling particular challenges.
changedMatchmaking / Server BrowserWe are hoping to have this out to you by the end of this year, and we’ll provide more information in the future. In the meantime, you can join our Discord and post room codes here to find more people to play co-op with.

Thank you to everyone who has played our game, and thank you for all the feedback - we make sure to read through everything, so keep posting! We want to address a few of the bigger feedback points that have been coming up: Content, matchmaking and difficulty. Including sharing more information about our roadmap.

Again, thank you for the feedback coming in from all channels. This helps us prioritise our efforts towards providing future updates to the game.

Content

The goal for us has always been to deliver a tight, polished and well balanced game. Each new content update goes under the same kind of scrutiny as we’ve done for the game. This is to maintain the same level of quality you, our players, enjoy so much.

In the near future, we aim to add new content in the areas of archetypes, new game mode, endgame modifiers (Tangles), and more. We are starting off with a few minor updates and then one larger update, trailing up to the end of the year. This so we can address immediate stability and balancing feedback while also adding features that add more exploration and help you play together.

Difficulty

Congratulations to all the players who have defeated the Monad! We’re continually impressed by the skill and dedication of our community. Some of you reached this milestone sooner than we anticipated, so we’ll be making some adjustments to the bosses and a few fragments to better balance the challenge. These changes will increase the overall difficulty level. We hope you’ll enjoy taking on these new challenges, and we encourage everyone to experience the true ending. For those seeking even greater tests, the Tangles and Rebellion Run await our most seasoned Godbreakers. Good luck!

Matchmaking / Server Browser

We are aiming to provide an easier way for our players to play co-op with others without necessarily being friends on platforms. A possible solution we are exploring would be a server browser where you all can host and join public rooms from within the game! This enables you to easily find others to play co-op with. We are investigating the right solution to offer the best experience for Godbreakers - a solution where you can join any player out there, browse, and find specific hosts that are tackling particular challenges.

We are hoping to have this out to you by the end of this year, and we’ll provide more information in the future. In the meantime, you can join our Discord and post room codes here to find more people to play co-op with.

https://discord.gg/dUpEGXEWXw

Roadmap

Our first update (today, Oct 30th) will focus on immediate stability, balancing updates, and adding a bit more variety. This aims to further polish the game and broaden the experience. We have increased the health and damage for specific bosses, added two new exciting Tangles, reworked and balanced Fragments, and more. The affected feature areas are highlighted in the bullet points below, and the specifics will be described in the Update 1 patch notes.

Update 1.1

  • 16 Fragments that are getting reworked, balanced, and updated

  • 12 new rooms that are spread out across all biomes

  • 6 New cosmetic challenges

  • 2 New tangles*

  • Increasing Astaphanes, Sabboaths, Kar&Aja, and Monad's Health

  • Increasing Astaphanes and Monad's damage

  • Stability improvements

*Tangles become available after you have beaten the Monad for the first time.

Full patch notes here 👇 [dynamiclink href="https://store.steampowered.com/news/app/2687400/view/599667883291705411"]

Update 1.2

The following update aims to address more balancing adjustments and feature tweaks to provide better gameplay. This update will for

Source

Steam News / 30 October 2025

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