Full notes
Full God Within VR update
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What changed
- Fixes
First of all, apologies for the delayed update. I've been busy with finals and recently got hooked on the Elden Ring DLC, This time, I fixed a batch of very old bugs. Some of them I forgot, but generally, they include:
Fixed the parry red light display error Improved parry feel Fixed the bug where monsters would suddenly collapse limply after being parried and stunned (an old bug, finally fixed) Made enemy ragdoll physics more stable Improved skeleton dismemberment stutter on death Optimized the stutter issue when enemy death models gradually disappear Randomly placed a few new weapons on the sandbox floor (the feel isn't tuned yet) Added sprinting for Vive players (not sure if it works, if not, there might be a small update in the next couple of days) Currently, the major update for the tutorial level is in stable development. The plan is for this level to be very large. Rather than a tutorial level, it's more like the first chapter in a real sense, with many new monsters, etc. Please be patient.
Source
Changelog.gg summarizes and formats this update. How we read updates.
