In this update4
Full notes
Full Goblins of Elderstone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Goblins of Elderstone changes
Hello Goblins,
Some improvement to the game and fixes in our latest 2.0.35 Patch.
Building Fixes
Fixed the Materials for moving and placing buildings
Enable Nanite on buildings
Update to Woodcutter - added tree maturity to the tree resource UI, updated the woodcutter decision maker to efficiently take logs to storage
Fix the butchery's production cycle that could sometimes make resource deduction hard to understand
Burrows improvement
Environments
Better handling of snow trails
Fixed some snow decals
Optimizations for distant trees and resources
Goblins Behavior
Overcrowded condition improvement
Additional Changes
Enabled Nanite on Goblins
General optimizations for Lumen and Nanite (Scalability)
Fixed multiple crashes
Thank you for playing Goblins of Elderstone! ~ Outerdawn Team
Source
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