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Steam News13 March 20263mo ago

Patch 2.0.31

Hello Goblins, Over the past couple of weeks since the release of Update 2.0, our team has been busy continuing to improve the game and fixing the issues you have reported.

Full notes

Full Goblins of Elderstone update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions10 changes2 removals
  • Performance
  • Fixes
  • Gameplay
  • Balance
  • UI and audio
changedHello Goblins,This update includes numerous bug fixes, improvements to general gameplay and better optimization . ‍We hope you continue to share your valuable feedback and leaving reviews, as they are always an opportunity for us to see whether our changes are heading the right way.
fixedBuilding FixesFixed an issue where Elevators sometimes could not be built
removedBuilding FixesSigns on buildings should no longer be clipping inside the building
fixedBuilding Fixes
fixedGoblins BehaviorFixed an issue where Sick goblins were not taking damage
changedUIImproved Tutorial UI to better direct players to which building to build next

Hello Goblins,

Over the past couple of weeks since the release of Update 2.0, our team has been busy continuing to improve the game and fixing the issues you have reported.

This update includes numerous bug fixes, improvements to general gameplay and better optimization. ‍We hope you continue to share your valuable feedback and leaving reviews, as they are always an opportunity for us to see whether our changes are heading the right way.

Speaking of changes- ‍‍

Here are the Patch Notes for Update 2.0.31

Building Fixes

  • Fixed an issue where Elevators sometimes could not be built

  • Signs on buildings should no longer be clipping inside the building

Goblins Behavior

  • Fixed an issue where Sick goblins were not taking damage

UI

  • Improved Tutorial UI to better direct players to which building to build next

  • Improved UI scaling on high resolution monitors

  • Improved readability of various font sizes

  • Improved socials tooltips UI

  • Improved visibility of "F1 to close" text on controls overlay

  • Fixed several UI issues when changing languages

Additional Changes

  • Trees have been optimised to have less impact on performance

  • Only a single auto save file is created regardless of the language it was created in

  • Disabled background gameplay mouse interactions when game over window appears

  • Added in-game Immutable Quest Integration

  • Added missing achievement icons

  • General stability improvements

  • Minor bug fixes

Thanks for reading!

~The Outerdawn Team

Source

Steam News / 13 March 2026

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