Full notes
Full Goblington update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
First: remeber to leave any kind of feedback here to participate in the key giveaway. It ends in a few days! :)
Bug Fixes:
The last enemy attack would still hit the player even if the enemy had just died.
For certain heros, particularly the Priest, the attack range was not updated when switching skills.
The Priest’s level-up now displays the correct image in the tavern.
The Samurai’s level-up now displays the correct image in the tavern.
The Paladin’s level-up now displays the correct image in the tavern.
Hero names in the unlocks screen are now correctly shown when hovering over them.
Enemies no longer move during their death animation.
Scrolling was deactivated when the mouse hovered over specific areas of the screen due to invisible RichText labels from Godot, which prevented scrolling. This is also fixed now.
The Paladin sprite no longer becomes invisible when the level 3 skill is active.
Buffs:
- ImpHit chance increased to 75%.
The Priest now has more durability and attacks faster.
The Paladin has slightly more health and defense.
The Paladin’s level 2 skill now causes a knockback effect, as long as the enemy doesn’t die instantly.
The Druid’s level 3 skills have been improved.
By the way, have you ever wondered what 150 carrots look like in the tavern?
Source
Changelog.gg summarizes and formats this update. How we read updates.
