What changed
0 fixes0 additions4 changes0 removals
changedHi everyone. I've made a number of changes to how browsing works. It's not easy to describe these changes because of how complex goblinAmerica's movement code is, but the broadstrokes are:
changedA) The player's momentum in the air should be less dependent on them air-strafing actively, B) Drag has been reduced substantially for players while surfing, and B) Movement while air-strafing now better-resembles CS-style air-strafing.
changedI've also made a number of changes to the Educational Website level. Many of them have just been to update the obstacles to work with the updated browsing, but some of them have been targeted to make obstacles more intuitive or just plain easier.
changedAs ever, thanks for playing and for all the feedback. I really appreciate the positive reviews. Probably returning to performance and bug-squashing tomorrow, then going to start getting a roadmap together to talk about upcoming content. I'm going to walk my dog now.
goblinAmerica changes
changedHi everyone. I've made a number of changes to how browsing works. It's not easy to describe these changes because of how complex goblinAmerica's movement code is, but the broadstrokes are:
changedA) The player's momentum in the air should be less dependent on them air-strafing actively, B) Drag has been reduced substantially for players while surfing, and B) Movement while air-strafing now better-resembles CS-style air-strafing.
changedI've also made a number of changes to the Educational Website level. Many of them have just been to update the obstacles to work with the updated browsing, but some of them have been targeted to make obstacles more intuitive or just plain easier.
changedAs ever, thanks for playing and for all the feedback. I really appreciate the positive reviews. Probably returning to performance and bug-squashing tomorrow, then going to start getting a roadmap together to talk about upcoming content. I'm going to walk my dog now.
Hi everyone. I've made a number of changes to how browsing works. It's not easy to describe these changes because of how complex goblinAmerica's movement code is, but the broadstrokes are:
Generally, I've tried to make it a little more intuitive to people coming from CS surfing, while still not requiring it to have preexisting knowledge of surfing. I think the most obvious changes are:
A) The player's momentum in the air should be less dependent on them air-strafing actively, B) Drag has been reduced substantially for players while surfing, and B) Movement while air-strafing now better-resembles CS-style air-strafing.
I've also made a number of changes to the Educational Website level. Many of them have just been to update the obstacles to work with the updated browsing, but some of them have been targeted to make obstacles more intuitive or just plain easier.
As ever, thanks for playing and for all the feedback. I really appreciate the positive reviews. Probably returning to performance and bug-squashing tomorrow, then going to start getting a roadmap together to talk about upcoming content. I'm going to walk my dog now.