What changed
1 fix1 addition3 changes0 removals
- Gameplay
- UI and audio
- Fixes
addedI’m working on a new game: Goblin Gourmet! A cooking game where you play a delightfully gross goblin foraging and cooking delightfully gross meals for the goblin troupe.
changedWelcome to the dev log! I'll keep you updated as I squelch through the mud… I mean, merrily skip through the daisies of coding a groty little gremlin foraging for gross foods in the woods. It's gonna be AWESOME!
changedI have already done a bunch of work for this project. There are a couple of test levels, notebooks filled with what data I need and how to arrange it, and one with sketches of the UI. So I'll sort of drop in here as I go.
changedFirst big challenge: I tried to argue with the Unreal Engine about arrays of arrays. UE does not like this. I need a shelf (container) full of jars (containers), which sounds simple, but it is not. "Make a Vector 2D array variable and then in a nested for loop, write the i and j values. This way you can even make it a function so that all you have to do is input an x and y, and then it will spit out a 2d array" FUN!!!
fixedI have spent most of the day redoing containers. The result? When you open a cauldron, it looks like a cauldron, and whatever you drop in scales correctly. It's one of those things that seems simple, but took forever. Okay fine, I also resolved hard references in all of the inventory and containers and turned them into soft references so the game will be more performant. But mostly it was about getting the cauldron to work.
Goblin Gourmet changes
addedI’m working on a new game: Goblin Gourmet! A cooking game where you play a delightfully gross goblin foraging and cooking delightfully gross meals for the goblin troupe.
changedWelcome to the dev log! I'll keep you updated as I squelch through the mud… I mean, merrily skip through the daisies of coding a groty little gremlin foraging for gross foods in the woods. It's gonna be AWESOME!
changedI have already done a bunch of work for this project. There are a couple of test levels, notebooks filled with what data I need and how to arrange it, and one with sketches of the UI. So I'll sort of drop in here as I go.
changedFirst big challenge: I tried to argue with the Unreal Engine about arrays of arrays. UE does not like this. I need a shelf (container) full of jars (containers), which sounds simple, but it is not. "Make a Vector 2D array variable and then in a nested for loop, write the i and j values. This way you can even make it a function so that all you have to do is input an x and y, and then it will spit out a 2d array" FUN!!!
fixedI have spent most of the day redoing containers. The result? When you open a cauldron, it looks like a cauldron, and whatever you drop in scales correctly. It's one of those things that seems simple, but took forever. Okay fine, I also resolved hard references in all of the inventory and containers and turned them into soft references so the game will be more performant. But mostly it was about getting the cauldron to work.
I’m working on a new game: Goblin Gourmet! A cooking game where you play a delightfully gross goblin foraging and cooking delightfully gross meals for the goblin troupe.
Welcome to the dev log! I'll keep you updated as I squelch through the mud… I mean, merrily skip through the daisies of coding a groty little gremlin foraging for gross foods in the woods. It's gonna be AWESOME!
Quite a bit different from my latest game, Kingdom Flipper. Instead of just typing about it, please enjoy my very first Vlog!
https://www.youtube.com/watch?v=okKer16S8d0
I have already done a bunch of work for this project. There are a couple of test levels, notebooks filled with what data I need and how to arrange it, and one with sketches of the UI. So I'll sort of drop in here as I go.
First big challenge: I tried to argue with the Unreal Engine about arrays of arrays. UE does not like this. I need a shelf (container) full of jars (containers), which sounds simple, but it is not. "Make a Vector 2D array variable and then in a nested for loop, write the i and j values. This way you can even make it a function so that all you have to do is input an x and y, and then it will spit out a 2d array" FUN!!!
I have spent most of the day redoing containers. The result? When you open a cauldron, it looks like a cauldron, and whatever you drop in scales correctly. It's one of those things that seems simple, but took forever. Okay fine, I also resolved hard references in all of the inventory and containers and turned them into soft references so the game will be more performant. But mostly it was about getting the cauldron to work.
I’ll be going back to work in the swamp now, but will keep updating on the progress of Goblin Gourmet so check back later for more!