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Steam News14 April 20262mo ago

Patch: Save Slots & Balance Fixes

🗂️ Save System — 4 Slots The settings menu now features a full save slot system. You can start a new playthrough without losing your current progress — 4 independent slots are available.

Full notes

Full Goblin Dungeons update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions0 changes0 removals
  • UI and audio
  • Fixes
  • Security
addedThe settings menu now features a full save slot system. You can start a new playthrough without losing your current progress — 4 independent slots are available.
fixedFixed a bug where meters continued to accumulate upon re-entering the game. Progress is no longer tracked by distance traveled — it is now tied to points of interest reached. This makes results consistent and fair across sessions.
fixed⚔️ Combat — Fixed Seed System
addedClosed an exploit that allowed players to reload a save after an unfavorable combat outcome and receive a new random result. Each battle now generates a unique seed that is locked at the moment combat begins — reloading no longer rerolls the outcome.

🗂️ Save System — 4 Slots

The settings menu now features a full save slot system. You can start a new playthrough without losing your current progress — 4 independent slots are available.

Your current progress has been automatically moved to Slot 1. Nothing is lost.

🏚️ Endless Dungeon — Progress Rework

Fixed a bug where meters continued to accumulate upon re-entering the game. Progress is no longer tracked by distance traveled — it is now tied to points of interest reached. This makes results consistent and fair across sessions.

⚔️ Combat — Fixed Seed System

Closed an exploit that allowed players to reload a save after an unfavorable combat outcome and receive a new random result. Each battle now generates a unique seed that is locked at the moment combat begins — reloading no longer rerolls the outcome.

Source

Steam News / 14 April 2026

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