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Steam News3 March 20263mo ago

Patch Notes: Improvements & Fixes

Hello everyone! 👋 We’re happy to announce that a new update is now live. Thank you for your feedback, bug reports, and suggestions — your support helps us improve the game with every patch.

Full notes

Full Goblin Dungeons update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! đź‘‹

What changed

2 fixes3 additions4 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Performance
addedWe’re happy to announce that a new update is now live. Thank you for your feedback, bug reports, and suggestions — your support helps us improve the game with every patch. Below you’ll find the full list of changes and fixes.
changedAdditions & ImprovementsWhen opening the detailed enemy HP bar , it now stays pinned and won’t return to the minimal view until you close it.
addedAdditions & ImprovementsAdded a settings option to skip the intro cutscene on game launch.
changedAdditions & ImprovementsUpdated the “Continue Run” window: it’s now harder to accidentally cancel and lose your save.
changedAdditions & ImprovementsIncreased the maximum number of effects on the player to 30 , with a 20 limit for permanent effects .
addedAdditions & ImprovementsAdded voice-over for new lines .

We’re happy to announce that a new update is now live. Thank you for your feedback, bug reports, and suggestions — your support helps us improve the game with every patch. Below you’ll find the full list of changes and fixes.

Additions & Improvements

  • When opening the detailed enemy HP bar, it now stays pinned and won’t return to the minimal view until you close it.

  • Added a settings option to skip the intro cutscene on game launch.

  • Updated the “Continue Run” window: it’s now harder to accidentally cancel and lose your save.

  • Increased the maximum number of effects on the player to 30, with a 20 limit for permanent effects.

  • Added voice-over for new lines.

Fixes

  • Fixed an issue where spell costs were not recalculated after restoring mana during a turn.

  • Tweaked the Blizzard description.

  • Fixed an error with Spelllock and Disarm: if the enemy had no unblocked abilities before combat started, it could cause a crash/error.

Source

Steam News / 3 March 2026

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