Full notes
Full Goblin Dungeons update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! đź‘‹
What changed
- Gameplay
- Balance
- UI and audio
- Performance
We’re happy to announce that a new update is now live. Thank you for your feedback, bug reports, and suggestions — your support helps us improve the game with every patch. Below you’ll find the full list of changes and fixes.
Additions & Improvements
When opening the detailed enemy HP bar, it now stays pinned and won’t return to the minimal view until you close it.
Added a settings option to skip the intro cutscene on game launch.
Updated the “Continue Run” window: it’s now harder to accidentally cancel and lose your save.
Increased the maximum number of effects on the player to 30, with a 20 limit for permanent effects.
Added voice-over for new lines.
Fixes
Fixed an issue where spell costs were not recalculated after restoring mana during a turn.
Tweaked the Blizzard description.
Fixed an error with Spelllock and Disarm: if the enemy had no unblocked abilities before combat started, it could cause a crash/error.
Source
Changelog.gg summarizes and formats this update. How we read updates.
