DEV BLOG #5 - Bug-hunts (aka what's taking so long?)
As a gamer I'm tired of all the buggy unfinished games released these days so naturally I want my own game to be as bugfree and polished as possible.
Full notes
Full Goblin Colony update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions0 changes0 removals
UI and audio
Maps
Store
addedAs a gamer I'm tired of all the buggy unfinished games released these days so naturally I want my own game to be as bugfree and polished as possible. As this is my first comercial release I want it to prove the quality of my work. Bugfixing isn't fun and can also be very time consuming but obviously this is very important work. If you're lucky it's an quick easy fix like a typo or some temporary test code left in by accident. It can also be something so obscure and rare that even replicating the conditions were the bug occurs is difficult. Also as more stuff gets added, previous code might become unsuitable. In Goblin Colony I've redesigned the combat system 3 times as an example. Basically "fixing a bug" can take anywhere from 5 seconds to 5 years. Sometimes you might not even find the bug at all.
addedI've also been working on the ballistas. They are the only ranged unit in the game and needs a goblin worker to operate. As such they can be quite expensive and tricky to balance. They now have true line of sight making terrain and digging potentially even more important. This could enable some interesting "tower defense"-style scenarios.
addedPlease check out the updated store page as I've included some new gifs to showcase gameplay features. Thank you for your interest and support! Until next time.
Basically "fixing a bug" can take anywhere5seconds→5
Goblin Colony changes
addedAs a gamer I'm tired of all the buggy unfinished games released these days so naturally I want my own game to be as bugfree and polished as possible. As this is my first comercial release I want it to prove the quality of my work. Bugfixing isn't fun and can also be very time consuming but obviously this is very important work. If you're lucky it's an quick easy fix like a typo or some temporary test code left in by accident. It can also be something so obscure and rare that even replicating the conditions were the bug occurs is difficult. Also as more stuff gets added, previous code might become unsuitable. In Goblin Colony I've redesigned the combat system 3 times as an example. Basically "fixing a bug" can take anywhere from 5 seconds to 5 years. Sometimes you might not even find the bug at all.
addedI've also been working on the ballistas. They are the only ranged unit in the game and needs a goblin worker to operate. As such they can be quite expensive and tricky to balance. They now have true line of sight making terrain and digging potentially even more important. This could enable some interesting "tower defense"-style scenarios.
addedPlease check out the updated store page as I've included some new gifs to showcase gameplay features. Thank you for your interest and support! Until next time.
As a gamer I'm tired of all the buggy unfinished games released these days so naturally I want my own game to be as bugfree and polished as possible. As this is my first comercial release I want it to prove the quality of my work. Bugfixing isn't fun and can also be very time consuming but obviously this is very important work. If you're lucky it's an quick easy fix like a typo or some temporary test code left in by accident. It can also be something so obscure and rare that even replicating the conditions were the bug occurs is difficult. Also as more stuff gets added, previous code might become unsuitable. In Goblin Colony I've redesigned the combat system 3 times as an example. Basically "fixing a bug" can take anywhere from 5 seconds to 5 years. Sometimes you might not even find the bug at all.
With that said, I'm happy to report that currently, there is 0 known bugs in the game! Of course this doesn't mean there aren't any, but it should tell you how serious I am about bughunting.
I've also been working on the ballistas. They are the only ranged unit in the game and needs a goblin worker to operate. As such they can be quite expensive and tricky to balance. They now have true line of sight making terrain and digging potentially even more important. This could enable some interesting "tower defense"-style scenarios.
Ballista firing at the enemy across a river.
Please check out the updated store page as I've included some new gifs to showcase gameplay features. Thank you for your interest and support! Until next time.