Full notes
Full Goblin Colony update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
Goblin Colony changes
There are over 200(!) patch notes since the demo build. This includes bugfixes, balancing issues and additional features.
I've done about half of the campaign so far, so about 7-8 maps more to go.
While the campaign maps are handcrafted, I've also been working on a exciting new skirmish mode that uses a random map generator.
With this you can generate a virtually endless amount of maps!
Now, making a random map is fairly easy but making a good random map is much harder.
I've taken much care into making sure that all generated maps are viable (winnable), with different layouts that plays well and look good.
I've actually had great fun playing these maps myself as it's a fresh new experience every time even for me, the developer! It's also proven to be a great tool for playtesting and bug hunts so I'm very happy with this new feature.
As always, thank you for your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
