In this update5
Full notes
Full Go-Go Town! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
- Performance
- Store
- Maps
Go-Go Town! changes
GAMEPLAY FEATURES
Allow browsing of lower resolutions in options menu
Player now customises their character before they enter the game
New Tech Tree with ability to rebuy extra items
Town Rankings now offer rewards at each tier
Removed time requirement for Town Ranking Challenges.
Added Treasure Hunting
Added 'Collections' Phone App
Improved radiosity lighting
Added 'Creative' Mode
Added 'Town Settings' App (available in Creative Mode)
Maintenance workers will now collect items that are left on the ground outside zones and take them to 'Lost and Found' storage at the Maintenance Office
Improved physics stability
Reworked End Game Story, you can finally find out what is behind that door.
Added Garbird Pests to the game
Added New Standalone Tutorial
Added Sprinklers
Added Parking Garages
Added New Achievements
Added new Trinket Shop Fitout.
Changed fallback quantitites for loot crates to use coins instead of export tickets as export tickets have been removed from the game.
Safe now has some dialogue if you interact with it before getting the code.
Adjusted Controller Vibration algorithm, should feel less like it is full of bees
Added ability for the player to rename Fitouts
Build mode camera will now cut back to player when returning.
Build mode camera will now inherit zoom and pan from previous camera
Added 'Locate Emergency' Emote to help locate Garbirds
Updated time widget to have an icon showing today's weather forecast.
Mascots now idle wander near desire props.
Removed 'hard edge' from map borders
Added new animations (Mascot Dance, Fitness Tourist idle, Posh Tourist idle)
Full localization pass
Many optimisations, improvements and bug fixes!
AUDIO
Added music to the title screen, customisation sequence, and a set music track the first time you load the game
Boom gate open and close audio
Fire ASMR audio for Brazier, Campfire, Pizza Oven, Fire Barrel
Player emotes now have abstract sounds
Add Storage Lock/Unlock sound effects
"Chill 01" removed from Streamer-Safe music collection
BUGFIX
Fixed player not bringing out phone when in build mode.
Resolved issue where a player could pick and clone a prop, and then the colour information would persist for unrelated props selected
Fixed issue where the Storage Skip couldn't be placed in the Deep Forest and Mine levels.
Fixed issue where workers who were holding drills at the time of save, would no longer work when loading the game.
Fixed issue that was causing tourists to drop garbage on the floor if they were interrupted while walking to a place to sit down.
Smoothed out train movement
Removed tile restrictions on horn scare.
Fix crash if player is moving a widget and they get a boss phonecall.
Fixed issue where player could not build terrain at 0,0
Fixed widgets not being correctly created on new game.
Fixed bug where tourists would no longer consume items that were left in the output storage after a fitout changed recipe.
Fixed camera from performing weird movement when starting a game.
Improved player movement on lower frame rates.
Adjusted sorting for UI HUD Elements.
Added Vombat vehicle to imports.
Added a rumble when a fish is hooked.
Fixed issue where player was unable to hop off vehicles when on certain terrain types.
Added appear/disappear effects to various objects.
Maintenance damaged states are not appearing for client player.
Fixed maint workers not idling correctly.
Fixed Visuals pop-in if you save and then reload without moving.
Moving a broken prop does not also move the attached storage.
Resolved issue where actors would look for actions while being hit by a vehicle, resulting in some strange behaviour
Fixed issue where client co-op players could not get on a vehicle immediately after joining a game
Resolved issue where items desires may be set to 0 causing industries to grind to a halt.
Fixed issue where player was unable to highlight cells around the edge of the map in build mode.
Fixed some camera stuttering when moving the camera near the bounds of the build area.
Updated Townie Goobers dialogue so he doesn't tell lies about Mana Extractors
Stopped Storage Skip from displaying two icons in Storage Menu
Opening storage menu with Dpad Down no longer moves the cursor down one entry in the Storage Menu upon opening
Updated interior collision on the Maintenance building to fix potential NPC pathfinding issues.
Stopped Beetroots appearing in the colour picker
Fixed issue where buildings with construction sites were not correctly applying cloned colours
Fixed controller navigation skipping over the 'invite code' button in the Multiplayer App
Fix visual pop when customizing player appearance
Fix players can be hit with vehicles while they are sitting on a chair
Stop the player 'hopping' when they replant, or plant last crop
Fix zone border visuals not appearing when creating a new zone
Online Co-op/Networking has been updated to be be more robust and use less data
Stopped player from being able to trigger emote wheel in when the customisation or phone menus are active
Fixed overly shiny indirect reflections of local environment on non-metal surfaces
Fixed issue where Tourists would appear in the incorrect position when high-fiving as a network client
Stopped the camera from panning to freshly created zones in build mode
Fix actors from floating over a cliff at map extents by adding a virtual collider around the map
Fixed issue where workers would spam pathing errors
Fixed camera sometimes snapping to the wrong angle when talking to NPCs
Ensure footprint colour updates if wallet changes without having to move the cursor
Fix Hooptie vehicle moving position after loading save
Fixed a bug where harvested items did not spawn at the source object correctly
Fixed issue where Mascots would not get changed into their suits at night
Ambient shading no longer shows faint banding artifacts on surfaces at certain camera distances
Fixed a few minor postprocessing related memory leaks that occur when exiting gameplay
fix for blur/bloom propogating blocky visual artifacts on some systems
Tent: support custom coloring
Conservatory: support custom coloring
Fix odd flicker on certain zone borders
Fixed Bags/Balloons etc not appearing for network clients
Fixed tools teleporting out of personal storage on load and becoming non-interactable
Fixed issues with the player not being able to sit at various outdoor settings.
Fix Wobbly Friend becoming tired and failing to wobble after long 8+ hour play sessions.
Fix vehicle engine jiggles stopping after long 8+ hour play sessions.
Fixed seating exit positions for a variety of chairs
Fixed an issue where the in-game clock and timers could slowly lose accuracy in very long-running towns
Fixed issue where splitscreen players could see alerts from other levels
Fix for items in backpacks not moving correctly when an actor sits down etc
Resolved several animated shader effects that could slowly stutter, jitter, or freeze after long play sessions
Fixed issues if network player was disconnected as they were joining
Fix maintenance workers getting stuck collecting garbage inside buildings
Fix vehicle becoming non interactable for co-op clients if you store/withdraw multiple vehicles
Fixed an issue with the interior collision of the Diner fitout which restricted the player from moving past the tables.
Fixed an issue with Freshenators interaction point being offset to the visual.
Fix brazier/campfire/hotrock fire particles producing INF/NaN's on some hardware
Fix ghosted pending construction resources sometimes sticking around for multiplayer clients
Fix garbage not correctly entering the Garbage Disposal for multiplayer clients
Fix for stored items sometimes floating in strange positions
Fixed multiplayer players hearing Rock/Paper/Scissors musical beat while in other levels or far away
Fixed the Rock/Paper/Scissors music not playing correctly for multiplayer players who join a game while a match is already in progress
Fix rare crash that can occur when swapping town profiles multiple times, followed by loading and saving town
In multiplayer, fix items sometimes falling to the players feet when transitioning into the makers
Workers will now no longer forage more than they need from forage locations
Fix rare exception in terrain visibility
NPCs will now participate in Rock Paper Scissors if no other players are available.
DESIGN
Baldo townie dialogue and join request has been updated.
The build menu items and categories have been reordered to make it easier to navigate.
Ticket pod has been renamed to the Coin O' Matic Pod and now generates coins instead of export tickets.
Removed 'Export' Feature from the game
Updated fitouts to have exposed tourist desire values in EGO Tech.
All customization items now have a name.
All player vehicles can now be driven off road.
Added small truck to Imports.
Updated TownCo. Townie Agent dialogue and quest now that exports has been removed. Townie now asks for treasure collection.
Updated join requirements for some of the early townies to be easier.
Removed 'Managed Output' from Manage Module, was never working as intended
Updated Metal Ingot craft time to be the same as other industry resource craft times.
Updated Mana Extractors to not need Mana Nodes anymore. Mana Nodes have been removed from the game now.
Removed farm plots from trader inventory now that we have them in the rebuy tab of EGO tech.
Fixed spelling mistake on the Biz Mascot Body clothing option.
Reduced starting fishing zone size to fix issues with early fishing workers taking too long to fish.
Updated size of some dockables.
Updated Chum hint text to be more clear about the player having to catch fish and not using workers for their join requirement.
Added Floor Tentacle and Conspiracy Board to game.
Removed side collision on wood bridge.
Removed road tile requirements for car park.
Updated tourism building to have 4 job slots instead of 1.
Updated star values on some items in shops.
Slightly reduced the time it takes to catch lobsters and crabs from pots. Was 2.5 game hours, now is 2 game hours.
Reduced min/max fishing time from 4 to 8 seconds to 3 to 6 seconds.
Updated townie strings that were referencing import tickets that don't exist anymore.
Slightly reduced Agent Toffee's join coin request
Updated the icon and guide entry to match the updated Maintenance building visuals.
Slightly increased tourist wallet sizes. They now have a little bit more money to spend while in town.
Players can now interact with the Wiggly Friend.
Updated the sort order of props in the transport section of the build menu.
Look at camera instead of rotating during boss calls.
Crafting Minigame now uses a single prompt, has a more generous pre and post angle hitbox, and also no longer loses speed when the current recipe runs out.
Reworked 'Storage' Menu to add a scroll bar if contents go off screen
Removed 'Recipe' Panels from Storage Menu
Camera Positioning in Storage Menu now uses current camera rotation
Improve mini map performance
Antialiasing performance improvements, differentiates Medium and High quality settings with a better balance of cost to quality
Allow lights that would otherwise only be on at night-time to also be on when in interior locations
Improved save file size
UI
Renamed 'Friends' app to 'Multiplayer'
Added item storage info on manage menu
Added 'Produces' info to tooltip in build mode
Adjusted customisation menu to be horizontal, instead of vertical
Changed 'inventory' prompt to say 'storage'
Brand new Town Ranking UI
Added tabbing in customisation menu
Added back prompts for join game, options, and overlay panels
Added DPAD Movement prompt for phone
Smoothed out transition when exiting game
Disable chatting if there is only one player.
Better icons for player names / numbers
Removed hitching when transitioning from landscape -> portrait mode in the phone
Added prompts to town info app.
Added garbirds to map filters
Fixed selection outline on Items in the build menu
Added a confirm prompt to customisation.
Challenge Todo Lists will now hide items as they are completed
Todo lists will now only show up on the primary player's screen when playing in split screen
Adjusted EGO Value in Phone App to have White text instead of blue.
Added an on-screen keyboard for jailbreak for controller only platforms.
Made the credits page a bit more pretty
Source
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