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Steam News16 July 20261mo ago

Patch Notes for Build 1.0.25831

GAMEPLAY FEATURES Allow browsing of lower resolutions in options menu Player now customises their character before they enter the game New Tech Tree with ability to rebuy extra items Town Rankings now offer rewards at e

In this update5

Full notes

Full Go-Go Town! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

59 fixes39 additions55 changes17 removals
  • UI and audio
  • Gameplay
  • Events
  • Performance
  • Store
  • Maps
changedGAMEPLAY FEATURESAllow browsing of lower resolutions in options menu
changedGAMEPLAY FEATURESPlayer now customises their character before they enter the game
addedGAMEPLAY FEATURESNew Tech Tree with ability to rebuy extra items
addedGAMEPLAY FEATURESTown Rankings now offer rewards at each tier
removedGAMEPLAY FEATURESRemoved time requirement for Town Ranking Challenges.
addedGAMEPLAY FEATURESAdded Treasure Hunting
min/max fishing time48secondsmin/max fishing time increased, buffmin/max fishing time from 4 to 8 seconds to36secondsmin/max fishing time from 4 to 8 seconds to increased, buff

Go-Go Town! changes

changedAllow browsing of lower resolutions in options menu
changedPlayer now customises their character before they enter the game
addedNew Tech Tree with ability to rebuy extra items
addedTown Rankings now offer rewards at each tier
removedRemoved time requirement for Town Ranking Challenges.

GAMEPLAY FEATURES

  • Allow browsing of lower resolutions in options menu

  • Player now customises their character before they enter the game

  • New Tech Tree with ability to rebuy extra items

  • Town Rankings now offer rewards at each tier

  • Removed time requirement for Town Ranking Challenges.

  • Added Treasure Hunting

  • Added 'Collections' Phone App

  • Improved radiosity lighting

  • Added 'Creative' Mode

  • Added 'Town Settings' App (available in Creative Mode)

  • Maintenance workers will now collect items that are left on the ground outside zones and take them to 'Lost and Found' storage at the Maintenance Office

  • Improved physics stability

  • Reworked End Game Story, you can finally find out what is behind that door.

  • Added Garbird Pests to the game

  • Added New Standalone Tutorial

  • Added Sprinklers

  • Added Parking Garages

  • Added New Achievements

  • Added new Trinket Shop Fitout.

  • Changed fallback quantitites for loot crates to use coins instead of export tickets as export tickets have been removed from the game.

  • Safe now has some dialogue if you interact with it before getting the code.

  • Adjusted Controller Vibration algorithm, should feel less like it is full of bees

  • Added ability for the player to rename Fitouts

  • Build mode camera will now cut back to player when returning.

  • Build mode camera will now inherit zoom and pan from previous camera

  • Added 'Locate Emergency' Emote to help locate Garbirds

  • Updated time widget to have an icon showing today's weather forecast.

  • Mascots now idle wander near desire props.

  • Removed 'hard edge' from map borders

  • Added new animations (Mascot Dance, Fitness Tourist idle, Posh Tourist idle)

  • Full localization pass

  • Many optimisations, improvements and bug fixes!

AUDIO

  • Added music to the title screen, customisation sequence, and a set music track the first time you load the game

  • Boom gate open and close audio

  • Fire ASMR audio for Brazier, Campfire, Pizza Oven, Fire Barrel

  • Player emotes now have abstract sounds

  • Add Storage Lock/Unlock sound effects

  • "Chill 01" removed from Streamer-Safe music collection

BUGFIX

  • Fixed player not bringing out phone when in build mode.

  • Resolved issue where a player could pick and clone a prop, and then the colour information would persist for unrelated props selected

  • Fixed issue where the Storage Skip couldn't be placed in the Deep Forest and Mine levels.

  • Fixed issue where workers who were holding drills at the time of save, would no longer work when loading the game.

  • Fixed issue that was causing tourists to drop garbage on the floor if they were interrupted while walking to a place to sit down.

  • Smoothed out train movement

  • Removed tile restrictions on horn scare.

  • Fix crash if player is moving a widget and they get a boss phonecall.

  • Fixed issue where player could not build terrain at 0,0

  • Fixed widgets not being correctly created on new game.

  • Fixed bug where tourists would no longer consume items that were left in the output storage after a fitout changed recipe.

  • Fixed camera from performing weird movement when starting a game.

  • Improved player movement on lower frame rates.

  • Adjusted sorting for UI HUD Elements.

  • Added Vombat vehicle to imports.

  • Added a rumble when a fish is hooked.

  • Fixed issue where player was unable to hop off vehicles when on certain terrain types.

  • Added appear/disappear effects to various objects.

  • Maintenance damaged states are not appearing for client player.

  • Fixed maint workers not idling correctly.

  • Fixed Visuals pop-in if you save and then reload without moving.

  • Moving a broken prop does not also move the attached storage.

  • Resolved issue where actors would look for actions while being hit by a vehicle, resulting in some strange behaviour

  • Fixed issue where client co-op players could not get on a vehicle immediately after joining a game

  • Resolved issue where items desires may be set to 0 causing industries to grind to a halt.

  • Fixed issue where player was unable to highlight cells around the edge of the map in build mode.

  • Fixed some camera stuttering when moving the camera near the bounds of the build area.

  • Updated Townie Goobers dialogue so he doesn't tell lies about Mana Extractors

  • Stopped Storage Skip from displaying two icons in Storage Menu

  • Opening storage menu with Dpad Down no longer moves the cursor down one entry in the Storage Menu upon opening

  • Updated interior collision on the Maintenance building to fix potential NPC pathfinding issues.

  • Stopped Beetroots appearing in the colour picker

  • Fixed issue where buildings with construction sites were not correctly applying cloned colours

  • Fixed controller navigation skipping over the 'invite code' button in the Multiplayer App

  • Fix visual pop when customizing player appearance

  • Fix players can be hit with vehicles while they are sitting on a chair

  • Stop the player 'hopping' when they replant, or plant last crop

  • Fix zone border visuals not appearing when creating a new zone

  • Online Co-op/Networking has been updated to be be more robust and use less data

  • Stopped player from being able to trigger emote wheel in when the customisation or phone menus are active

  • Fixed overly shiny indirect reflections of local environment on non-metal surfaces

  • Fixed issue where Tourists would appear in the incorrect position when high-fiving as a network client

  • Stopped the camera from panning to freshly created zones in build mode

  • Fix actors from floating over a cliff at map extents by adding a virtual collider around the map

  • Fixed issue where workers would spam pathing errors

  • Fixed camera sometimes snapping to the wrong angle when talking to NPCs

  • Ensure footprint colour updates if wallet changes without having to move the cursor

  • Fix Hooptie vehicle moving position after loading save

  • Fixed a bug where harvested items did not spawn at the source object correctly

  • Fixed issue where Mascots would not get changed into their suits at night

  • Ambient shading no longer shows faint banding artifacts on surfaces at certain camera distances

  • Fixed a few minor postprocessing related memory leaks that occur when exiting gameplay

  • fix for blur/bloom propogating blocky visual artifacts on some systems

  • Tent: support custom coloring

  • Conservatory: support custom coloring

  • Fix odd flicker on certain zone borders

  • Fixed Bags/Balloons etc not appearing for network clients

  • Fixed tools teleporting out of personal storage on load and becoming non-interactable

  • Fixed issues with the player not being able to sit at various outdoor settings.

  • Fix Wobbly Friend becoming tired and failing to wobble after long 8+ hour play sessions.

  • Fix vehicle engine jiggles stopping after long 8+ hour play sessions.

  • Fixed seating exit positions for a variety of chairs

  • Fixed an issue where the in-game clock and timers could slowly lose accuracy in very long-running towns

  • Fixed issue where splitscreen players could see alerts from other levels

  • Fix for items in backpacks not moving correctly when an actor sits down etc

  • Resolved several animated shader effects that could slowly stutter, jitter, or freeze after long play sessions

  • Fixed issues if network player was disconnected as they were joining

  • Fix maintenance workers getting stuck collecting garbage inside buildings

  • Fix vehicle becoming non interactable for co-op clients if you store/withdraw multiple vehicles

  • Fixed an issue with the interior collision of the Diner fitout which restricted the player from moving past the tables.

  • Fixed an issue with Freshenators interaction point being offset to the visual.

  • Fix brazier/campfire/hotrock fire particles producing INF/NaN's on some hardware

  • Fix ghosted pending construction resources sometimes sticking around for multiplayer clients

  • Fix garbage not correctly entering the Garbage Disposal for multiplayer clients

  • Fix for stored items sometimes floating in strange positions

  • Fixed multiplayer players hearing Rock/Paper/Scissors musical beat while in other levels or far away

  • Fixed the Rock/Paper/Scissors music not playing correctly for multiplayer players who join a game while a match is already in progress

  • Fix rare crash that can occur when swapping town profiles multiple times, followed by loading and saving town

  • In multiplayer, fix items sometimes falling to the players feet when transitioning into the makers

  • Workers will now no longer forage more than they need from forage locations

  • Fix rare exception in terrain visibility

  • NPCs will now participate in Rock Paper Scissors if no other players are available.

DESIGN

  • Baldo townie dialogue and join request has been updated.

  • The build menu items and categories have been reordered to make it easier to navigate.

  • Ticket pod has been renamed to the Coin O' Matic Pod and now generates coins instead of export tickets.

  • Removed 'Export' Feature from the game

  • Updated fitouts to have exposed tourist desire values in EGO Tech.

  • All customization items now have a name.

  • All player vehicles can now be driven off road.

  • Added small truck to Imports.

  • Updated TownCo. Townie Agent dialogue and quest now that exports has been removed. Townie now asks for treasure collection.

  • Updated join requirements for some of the early townies to be easier.

  • Removed 'Managed Output' from Manage Module, was never working as intended

  • Updated Metal Ingot craft time to be the same as other industry resource craft times.

  • Updated Mana Extractors to not need Mana Nodes anymore. Mana Nodes have been removed from the game now.

  • Removed farm plots from trader inventory now that we have them in the rebuy tab of EGO tech.

  • Fixed spelling mistake on the Biz Mascot Body clothing option.

  • Reduced starting fishing zone size to fix issues with early fishing workers taking too long to fish.

  • Updated size of some dockables.

  • Updated Chum hint text to be more clear about the player having to catch fish and not using workers for their join requirement.

  • Added Floor Tentacle and Conspiracy Board to game.

  • Removed side collision on wood bridge.

  • Removed road tile requirements for car park.

  • Updated tourism building to have 4 job slots instead of 1.

  • Updated star values on some items in shops.

  • Slightly reduced the time it takes to catch lobsters and crabs from pots. Was 2.5 game hours, now is 2 game hours.

  • Reduced min/max fishing time from 4 to 8 seconds to 3 to 6 seconds.

  • Updated townie strings that were referencing import tickets that don't exist anymore.

  • Slightly reduced Agent Toffee's join coin request

  • Updated the icon and guide entry to match the updated Maintenance building visuals.

  • Slightly increased tourist wallet sizes. They now have a little bit more money to spend while in town.

  • Players can now interact with the Wiggly Friend.

  • Updated the sort order of props in the transport section of the build menu.

  • Look at camera instead of rotating during boss calls.

  • Crafting Minigame now uses a single prompt, has a more generous pre and post angle hitbox, and also no longer loses speed when the current recipe runs out.

  • Reworked 'Storage' Menu to add a scroll bar if contents go off screen

  • Removed 'Recipe' Panels from Storage Menu

  • Camera Positioning in Storage Menu now uses current camera rotation

  • Improve mini map performance

  • Antialiasing performance improvements, differentiates Medium and High quality settings with a better balance of cost to quality

  • Allow lights that would otherwise only be on at night-time to also be on when in interior locations

  • Improved save file size

UI

  • Renamed 'Friends' app to 'Multiplayer'

  • Added item storage info on manage menu

  • Added 'Produces' info to tooltip in build mode

  • Adjusted customisation menu to be horizontal, instead of vertical

  • Changed 'inventory' prompt to say 'storage'

  • Brand new Town Ranking UI

  • Added tabbing in customisation menu

  • Added back prompts for join game, options, and overlay panels

  • Added DPAD Movement prompt for phone

  • Smoothed out transition when exiting game

  • Disable chatting if there is only one player.

  • Better icons for player names / numbers

  • Removed hitching when transitioning from landscape -> portrait mode in the phone

  • Added prompts to town info app.

  • Added garbirds to map filters

  • Fixed selection outline on Items in the build menu

  • Added a confirm prompt to customisation.

  • Challenge Todo Lists will now hide items as they are completed

  • Todo lists will now only show up on the primary player's screen when playing in split screen

  • Adjusted EGO Value in Phone App to have White text instead of blue.

  • Added an on-screen keyboard for jailbreak for controller only platforms.

  • Made the credits page a bit more pretty

Source

Steam News / 16 July 2026

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