What changed
0 fixes2 additions4 changes0 removals
changedHi all! It's been a while since I last posted - Emily has been doing an amazing job keeping everyone updated for us. With V 1.0 just around the corner, and with questions we have been getting regarding save progress, I wanted to drop in and personally update you on what is happening on this front.
addedThe Long:We really wanted to address as much Early Access feedback as possible for our V 1.0 release. This meant that we reworked some pretty fundamental systems in the game. We worked to preserve saves and bring them forward, however, we found that the time spent doing this meant that V 1.0 would not be as good of a game. After much thought, we agreed that what we wanted from V 1.0 was to give you more features, more ways to play, and more content, and to address as much of your feedback as we could. We do promise that this is a once off. V 1.0 saves are sacred, they are not going anywhere. This is not the ideal outcome that we wanted. However, V1.0 has *so* much packed into it, and you will enjoy it. Over the next few weeks Emily will be highlighting all of the new content coming into V 1.0 Just to highlight a few of the features Emily will be covering:
changedThe Long:Revamped Tech Tree including Rebuy
changedThe Long:Updated Progression and Challenges
changedThe Long:Rework of EGO, and town Economy
addedThe Long:New shops, recipes, and content
Go-Go Town! changes
changedHi all! It's been a while since I last posted - Emily has been doing an amazing job keeping everyone updated for us. With V 1.0 just around the corner, and with questions we have been getting regarding save progress, I wanted to drop in and personally update you on what is happening on this front.
addedWe really wanted to address as much Early Access feedback as possible for our V 1.0 release. This meant that we reworked some pretty fundamental systems in the game. We worked to preserve saves and bring them forward, however, we found that the time spent doing this meant that V 1.0 would not be as good of a game. After much thought, we agreed that what we wanted from V 1.0 was to give you more features, more ways to play, and more content, and to address as much of your feedback as we could. We do promise that this is a once off. V 1.0 saves are sacred, they are not going anywhere. This is not the ideal outcome that we wanted. However, V1.0 has *so* much packed into it, and you will enjoy it. Over the next few weeks Emily will be highlighting all of the new content coming into V 1.0 Just to highlight a few of the features Emily will be covering:
changedRevamped Tech Tree including Rebuy
changedUpdated Progression and Challenges
changedRework of EGO, and town Economy
Hi all! It's been a while since I last posted - Emily has been doing an amazing job keeping everyone updated for us. With V 1.0 just around the corner, and with questions we have been getting regarding save progress, I wanted to drop in and personally update you on what is happening on this front.
The Short:
EA saves will not be compatible with V 1.0, however, your EA progress will not be lost and you can continue to play/visit your existing towns (see below).
How to Keep Playing Your EA Saves:
We have created a dedicated Game Version called [c]ggt_legacy[/c]. You will be able to jump into this version anytime you want, and continue to play your existing game. We have a Discussion topic here that will walk you through how to do this.
The Long:
We really wanted to address as much Early Access feedback as possible for our V 1.0 release. This meant that we reworked some pretty fundamental systems in the game. We worked to preserve saves and bring them forward, however, we found that the time spent doing this meant that V 1.0 would not be as good of a game. After much thought, we agreed that what we wanted from V 1.0 was to give you more features, more ways to play, and more content, and to address as much of your feedback as we could. We do promise that this is a once off. V 1.0 saves are sacred, they are not going anywhere. This is not the ideal outcome that we wanted. However, V1.0 has *so* much packed into it, and you will enjoy it. Over the next few weeks Emily will be highlighting all of the new content coming into V 1.0 Just to highlight a few of the features Emily will be covering:
Creative Mode
Treasure Hunting
Revamped Tech Tree including Rebuy
Updated Progression and Challenges
Vehicle Garage and Offroad Driving
Rework of EGO, and town Economy
New shops, recipes, and content
Revamped tutorial
Town Hall and Collection Displays
Cheers,
Cheryl