Full notes
Full Go-Go Town! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Store
- UI and audio
- Events
- Fixes
Go-Go Town! changes
New Build is up! 0.5.95.19165
New Content
Spring Orange Grass Terrain Tile
Spring Yellow Grass Terrain Tile
Spring Wild flower Grass Terrain Tile
Night Grass Terrain Tile
Rose Wood Interior Terrain Tile
Buzzy Plushie Doodad
Picnic Hamper Doodad
Acorn Bowl Doodad
Flower Pillow Doodad
Rustic Sign Post Decoration
Small Woven Rug Decoration
Large Woven Rug Decoration
Runner Rug Decoration
Picnic Blanket Decoration
Straw Hat Clothing Item
General Gameplay Changes
Stinky Grots will now wait a while before stinking up the joint, should mean no more rainbow sickness right at the entrance to your towns.
Added a fourth worker slot for all industries
Players now have a dim light around them in dark environments such as caves
Added Food Cart - Tac-Oh! and supporting Taco Recipe to the Expanded Fitouts package in tier 4 of EGO Tech
Players can now build in the ||Alien spawn|| area
Added scooter vehicle, it can be purchased through imports once the Courier building is unlocked
Small House and Apartments can now be rotated
Small House and Apartments now have a visual indication for vacancy
Weather Randomisation: Weather will now follow a more predictable pattern. Cherry Blossoms for all!
Managed Stalls: Players can now set up to 5 items on Market Stalls and Vending Machines for couriers to auto-deliver!
Players who have completed all the challenges are able to remove the todo widget from the HUD.
Player can now open their phone while holding a tool or driving a vehicle
Build mode prompts will now say 'Store' for items that will be returned to your inventory / discovered, and 'delete' for items that will be destroyed
Farm Updates
Seeds for crops are now infinite and can be planted as many times as you want
Removed random seed drops from crops and the world
Crops will now reset after harvest instead of having to be replanted
Removed random feed drops from crops
Added new farm machine, Automated Feed Maker, which generates feed over time
Added non dairy cheese and butter alt recipes to EGO Tech and Dairy Maker
Changed challenge 04 requirement to build a dairy maker instead of cow stall
Fishing Updates
Added a new fishing machine, Lobster Pot which harvests lobsters
Changed the Crab Pot to only harvest crabs
Increased the time it takes to harvest crabs and lobsters
Added water effects when crab/lobster pots are dropped into the water
Added water disturbance effect when crab/lobster is ready to retrieve
Music/Audio Updates
Slothtunes now supports multiple playlists, with 3 curated "Stations":
- Mega MingleAll available music. Party on!
Lo-fi and Chill: For a softer cozy experience. Vibe away.
Funk 'n' Bop: For higher energy toe-tapping.
PLUS you can also customize your playlist by...
favouriting tracks: This will add the track to a 4th completely custom station.
muting tracks: This will skip the track, allowing you to prune any songs you're not a fan of.
Added 24 minutes of new music
Made the drone propeller sounds a bit quieter and less annoying!
Personal Player Vehicles and Tools
Players can now store a tool and a vehicle in their patented TownCo Dimensional Pockets
This allows quick and easy access at a moments notice!
Includes a new UI Widget to help track your currently stored items.
Customization
Added 4 TV channel visual variants
Added visual variants to car parks and bike racks
Added dockable surfaces to Rustic Picnic Table and Outdoor Setting
Worklight tripod can now be painted
Park assets (swing, slide, light, bench) can now be painted
All bridges can now be painted
Garbage bins can now be painted
Camera Updates
Increased the default amount you can rotate the camera horizontally
Camera will pan slightly to the side when using the phone app to better frame the character.
Added experimental 360 degree camera mode. You can find this in the options menu!
New Phone App : "Town Info"
Shows a breakdown of information from your fitouts, industries, workers, houses
Highlights items in alert state ( ie, Townie can't path to destination, or Mana Extractors need moving)
Should help you get a better understanding of your town as a whole, and what items you should be producing!
Trader Improvements
Trader spawn randomisation has been adjusted to provide a better distribution of Traders and Products
You will now get a new notification showing what each trader is bringing, with a special highlight for previously unseen items
New Trader UI!
Players can now purchase as many items as they like from the available stock
Players can now purchase any items they have previously seen from a Trader's back catalogue
Players are able to see the entire stock for a Trader to know if there are items they have yet to collect.
Build Mode
You can now cycle through the colours in a swatch
Input
Added a host of new bindable controls! Including keyboard binds for player movement and camera control
Bugfixes
Fixed Gem visual mismatch (Gem items, Gem Nodes, and Gem Dust are now visually unified)
Fixed collision on Subway Map Sign
Fixed vehicle wheel rotation speed with the POWER OF MATH!
Fixed missing ducky dockable drop from Octowurst fishing spot
Fixed Swift-Rolla animation loss when going off-screen
Fixed Bug in build mode where after cycling through targets paint would not be applied to the chosen target
Workers will no longer water empty plots or dead plants
Source
Changelog.gg summarizes and formats this update. How we read updates.
