Full notes
Full Gnomancer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- Maps
I plan to keep at a twice-daily patch schedule until the feedback calms down and things are mostly stable. At that point I'm likely to move to 2-3 times per week, as I start to implement the larger missing systems.
XP per level is now displayed correctly again for people who aren't running at 300 fps. My clever system to keep the framerate up took too long to complete else!
Rune Rocks have got a V2 placeholder that should be a lot clearer when you've destroyed them.
Fixed Gnomes Raised readout, that broke when people raised over 100,000 Gnomes. You guys...
RuneStones no longer look at you when on higher difficulties.
Changed WSAD to WASD after someone nearly had an aneurism over it.
Added markers to show if a level is accessible, and where you need to stand
Added map-to-map markers to show where the next level is, when unlocked.
Source
Changelog.gg summarizes and formats this update. How we read updates.
