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Steam News15 November 20196y ago

Another day

I plan to keep at a twice-daily patch schedule until the feedback calms down and things are mostly stable. At that point I'm likely to move to 2-3 times per week, as I start to implement the larger missing systems.

Full notes

Full Gnomancer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes1 removal
  • Performance
  • Fixes
  • Gameplay
  • Maps
changedXP per level is now displayed correctly again for people who aren't running at 300 fps. My clever system to keep the framerate up took too long to complete else!
fixedFixed Gnomes Raised readout, that broke when people raised over 100,000 Gnomes. You guys...
removedRuneStones no longer look at you when on higher difficulties.
changedChanged WSAD to WASD after someone nearly had an aneurism over it.
addedAdded markers to show if a level is accessible, and where you need to stand
addedAdded map-to-map markers to show where the next level is, when unlocked.

I plan to keep at a twice-daily patch schedule until the feedback calms down and things are mostly stable. At that point I'm likely to move to 2-3 times per week, as I start to implement the larger missing systems.

  • XP per level is now displayed correctly again for people who aren't running at 300 fps. My clever system to keep the framerate up took too long to complete else!

  • Rune Rocks have got a V2 placeholder that should be a lot clearer when you've destroyed them.

  • Fixed Gnomes Raised readout, that broke when people raised over 100,000 Gnomes. You guys...

  • RuneStones no longer look at you when on higher difficulties.

  • Changed WSAD to WASD after someone nearly had an aneurism over it.

  • Added markers to show if a level is accessible, and where you need to stand

  • Added map-to-map markers to show where the next level is, when unlocked.

Source

Steam News / 15 November 2019

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