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Steam News15 May 20261mo ago

Gluttony Demo Update (Ver. 2.2)

Hello, this is Team FG. It’s been a while since our last update. Recently, we’ve been busy reorganizing the overall game while continuing development on Chapters 2 and 3, which are not yet included in the demo. This 2.

In this update5

Full notes

Full Gluttony update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, this is Team FG.

What changed

2 fixes3 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
changedThis 2.2 update focuses on addressing feedback that the game could be cleared by repeatedly pressing the Space key without proper decision-making. Our goal was to reduce this issue and encourage more deliberate gameplay.
changedCombat & Difficulty AdjustmentsOverall enemy density and difficulty have been reduced.
addedCombat & Difficulty AdjustmentsAdded telegraphed indicators to enemy attacks, allowing players more time to react.
addedSystem ChangesAdded a slight delay and dedicated animation when using Belly Burst.
addedNew ContentAdded 5 new Spices and Relics.
changedVisual ImprovementsImproved the visibility of food items to make them easier to identify during combat.

Gluttony changes

changedThis 2.2 update focuses on addressing feedback that the game could be cleared by repeatedly pressing the Space key without proper decision-making. Our goal was to reduce this issue and encourage more deliberate gameplay.
changedOverall enemy density and difficulty have been reduced.
addedAdded telegraphed indicators to enemy attacks, allowing players more time to react.
addedAdded a slight delay and dedicated animation when using Belly Burst.
addedAdded 5 new Spices and Relics.

It’s been a while since our last update. Recently, we’ve been busy reorganizing the overall game while continuing development on Chapters 2 and 3, which are not yet included in the demo.

This 2.2 update focuses on addressing feedback that the game could be cleared by repeatedly pressing the Space key without proper decision-making. Our goal was to reduce this issue and encourage more deliberate gameplay.

Below are the main changes.

Combat & Difficulty Adjustments

  • Overall enemy density and difficulty have been reduced.

  • Added telegraphed indicators to enemy attacks, allowing players more time to react.

System Changes

  • Space auto-devour now targets a random enemy instead of the nearest one.

  • Added a slight delay and dedicated animation when using Belly Burst.

New Content

  • Added 5 new Spices and Relics.

Visual Improvements

  • Improved the visibility of food items to make them easier to identify during combat.

Bug Fixes

  • Fixed an issue where the Spice UI remained visible after closing the Tab menu when holding more than three Spices.

  • Fixed an issue where incorrect placeholder text appeared when obtaining a Recipe while already holding a Spice.

We will continue improving the game to provide a better gameplay experience. Thank you for playing Gluttony.

Source

Steam News / 15 May 2026

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