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Steam News3 December 20257mo ago

Gluttony Demo v0.1.6 Patch Notes

Hello, this is Team FG. The v0.1.6 update is a special build prepared for the upcoming Beaver Rocks Festival Seoul.

Full notes

Full Gluttony update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, this is Team FG.

What changed

2 fixes6 additions9 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Events
changedv0.1.6 Patch NotesStage Visual Rework
addedv0.1.6 Patch NotesUnder a new art direction, we’ve created fresh tilemap resources and redefined the background art style to better match the game’s atmosphere.
addedv0.1.6 Patch NotesLevel collision and movement boundaries have been precisely adjusted to match the new backgrounds and enhance combat feedback.
addedv0.1.6 Patch NotesNew Visual Effects for Food Power Upgrades
changedv0.1.6 Patch NotesEach upgraded Food Power now comes with distinct visual feedback, providing stronger reinforcement for player progression.
changedv0.1.6 Patch NotesEnhanced SFX

The v0.1.6 update is a special build prepared for the upcoming Beaver Rocks Festival Seoul. We are currently working on a large-scale overhaul that completely rebuilds Gluttony’s roguelike content and progression systems. This version focuses primarily on the visual renewal aspect of that ongoing process.

v0.1.6 Patch Notes

Stage Visual Rework

Under a new art direction, we’ve created fresh tilemap resources and redefined the background art style to better match the game’s atmosphere.

Refined Level Colliders

Level collision and movement boundaries have been precisely adjusted to match the new backgrounds and enhance combat feedback.

New Visual Effects for Food Power Upgrades

Each upgraded Food Power now comes with distinct visual feedback, providing stronger reinforcement for player progression.

Enhanced SFX

We’ve added new sound effects for core gameplay actions such as Devour, skill usage, and reward reveals to improve immersion.

Death and Revival Cutscenes

Unique death and revival animations have been added for each playable character to emphasize their individual personalities.

Balancing & Bug Fixes

  • Adjusted damage and duration values for certain Food Powers

  • Fixed overlapping triggers in the Devour / Fullness Gauge system

  • Resolved collision detection issues with environmental objects

  • Improved UI display and corrected text errors

Major Rework in Progress (Approx. 40% Complete)

The upcoming v0.2 update (scheduled for January 31, 2026) will include the major system overhaul currently in development. This rework aims to redefine the core roguelike fun of build progression and player choice.

  • Path Selection System – Introduces branching stage routes that let players shape their build through choices

  • Reward System Rework – Rewards now scale dynamically based on difficulty and chosen routes

  • Enemy Random Spawn System – Implements dynamic wave generation based on a Threat Score algorithm

  • Separated Currencies – Divides growth and meta resources to expand build variety

  • Boss and Enemy Rework – Revamps combat patterns and enemy identities

  • Build Upgrade System – Adds a new progression tree focused on build-based growth

  • Debuff Synergy – Expands status effect interactions for deeper combat strategies

  • Set Food Power Upgrades – Unlocks set bonuses based on collected Food Powers

Further details on these systems will be shared in an upcoming roadmap update.

Key Dates

  • Beaver Rocks Festival Seoul: December 5–7, 2026

  • v0.2 Major Rework Update: January 31, 2026

  • Early Access v1.0 Launch: March 31, 2026

Closing Message

This festival build focuses on a major visual overhaul and offers a glimpse of what’s to come in the next large-scale rework.

Your feedback is the best seasoning for our development journey. Thank you for playing and supporting Gluttony.

— Team FG

Source

Steam News / 3 December 2025

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