Full notes
Full Gluttony update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, this is Team FG.
What changed
- Maps
- Gameplay
- UI and audio
- Balance
- Fixes
- Events
The v0.1.6 update is a special build prepared for the upcoming Beaver Rocks Festival Seoul. We are currently working on a large-scale overhaul that completely rebuilds Gluttony’s roguelike content and progression systems. This version focuses primarily on the visual renewal aspect of that ongoing process.
v0.1.6 Patch Notes
Stage Visual Rework
Under a new art direction, we’ve created fresh tilemap resources and redefined the background art style to better match the game’s atmosphere.
Refined Level Colliders
Level collision and movement boundaries have been precisely adjusted to match the new backgrounds and enhance combat feedback.
New Visual Effects for Food Power Upgrades
Each upgraded Food Power now comes with distinct visual feedback, providing stronger reinforcement for player progression.
Enhanced SFX
We’ve added new sound effects for core gameplay actions such as Devour, skill usage, and reward reveals to improve immersion.
Death and Revival Cutscenes
Unique death and revival animations have been added for each playable character to emphasize their individual personalities.
Balancing & Bug Fixes
Adjusted damage and duration values for certain Food Powers
Fixed overlapping triggers in the Devour / Fullness Gauge system
Resolved collision detection issues with environmental objects
Improved UI display and corrected text errors
Major Rework in Progress (Approx. 40% Complete)
The upcoming v0.2 update (scheduled for January 31, 2026) will include the major system overhaul currently in development. This rework aims to redefine the core roguelike fun of build progression and player choice.
Path Selection System – Introduces branching stage routes that let players shape their build through choices
Reward System Rework – Rewards now scale dynamically based on difficulty and chosen routes
Enemy Random Spawn System – Implements dynamic wave generation based on a Threat Score algorithm
Separated Currencies – Divides growth and meta resources to expand build variety
Boss and Enemy Rework – Revamps combat patterns and enemy identities
Build Upgrade System – Adds a new progression tree focused on build-based growth
Debuff Synergy – Expands status effect interactions for deeper combat strategies
Set Food Power Upgrades – Unlocks set bonuses based on collected Food Powers
Further details on these systems will be shared in an upcoming roadmap update.
Key Dates
Beaver Rocks Festival Seoul: December 5–7, 2026
v0.2 Major Rework Update: January 31, 2026
Early Access v1.0 Launch: March 31, 2026
Closing Message
This festival build focuses on a major visual overhaul and offers a glimpse of what’s to come in the next large-scale rework.
Your feedback is the best seasoning for our development journey. Thank you for playing and supporting Gluttony.
— Team FG
Source
Changelog.gg summarizes and formats this update. How we read updates.
