In this update7
Full notes
Full Glory of Rome update
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Repeated intro
Hey everyone
What changed
- Maps
- Gameplay
- Balance
Glory of Rome changes
With todays update comes a brand new building type for the game. The introduction of Grand Civic Projects. These multi-stage development projects require you to leverage the collective skills and resources of your settlement to see them to completion.
Grand Civic Projects
These new buildings are massive multi-stage constructions that require a range of workers, resources and dependent buildings to operate. Throughout the Roman campaign you'll be tasked with the development of a series these projects, each of which will see you create a glorious monument to the Empire.
How do they operate?
Unlike other buildings you're familiar with, these projects aren't just set and forget. You'll need to place the foundations of the project and work through multiple stages of construction.
With each stage of development the civic project requires an ever expanding list of resources, workers and building requirements to upgrade. You will need to provide wood, stone, marble, pottery and other resources in large quantities to facilitate their growth.
What projects will I be building?
Across the 3 new scenarios introduced, you'll be creating the following projects, each of which will require an extensive industrial presence to power
The Grand Arena
The first civic project, the Grand Arena. You'll be building this in Scenario #7 and will require a range or raw and refined goods. This project is the easiest of the 3 you'll build and should serve as a good intro in these projects and how to generate resources
The Pantheon
A large temple complex to venerate the Gods. You'll be building this in Scenario #10 and will take a wide range of refined goods and labour to upgrade
The Imperial Palace
Residence of the Emperor and vital administrative building for major settlements in Roman cities. This massive project is one of the hardest projects, requiring a large volume of both refined trade goods, food and luxury goods. You'll build this in Scenario #14
What's the right time to build?
Laying the foundations for these projects are expensive, costing between 1000-2000 Denari. In addition, each stage of the development process will incur a considerable monthly upkeep cost, a fee that increases as you develop the project further.
To be able to afford the outlay and upkeep costs of these projects you'll need to have considerable financial reserves and have a strong industrial and residential presence to boost your monthly income. Building the foundations of the project too early without the economy to back it up will almost always lead to failure, while leaving it too late may leave you with insufficient time to get it completed!
Start by creating all of the usual resources for your citizens and once you have a reasonable amount of monthly income you can place the foundations.
Resource needs, labour and dependent buildings
Each stage of the development process sees the demands of the project grow, getting harder and harder with each level as it grows to completion.
These projects are massive and represent the biggest public works that were undertaken in the Empire. As such the labour demands for these buildings, along with the amount of resources will increase with each stage. As you upgrade these projects you will be expected to provide not only larger quantities of resources, but more diverse refined trade goods as well.
To fuel these projects you will need several resource generating buildings, along with multiple refineries to create the goods you need. Each stage
Source
Changelog.gg summarizes and formats this update. How we read updates.
