In this update6
Full notes
Full Glory of Rome update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone
What changed
- Performance
- UI and audio
- Maps
- Gameplay
Glory of Rome changes
I've decided to bring forward some performance optimisations and new settings. I've been looking at ways to further optimise the game and starting with this update, you'll have a few more tools at your disposal.
Some people that they've had issues with late game performance in some of the end game scenarios. While my recent update helped to improve RAM usage across the game, these new optimisations today should provide you several ways to customise your performance.
New Graphical / Performance Settings
The settings menu (now accessible mid-game and on the home screen) will give you a range of new options to customise how the game operates.
Background Item Detail
This setting adjusts how many items are used in the background of the game map. These include trees, bushes, grass and other set dressings used to make the background more lively. Changing this will hide a portion of the background items, for example setting this to Very Low will hide 75% of the items, greatly increasing performance on low end PCs. (note this only affects the background, not the foreground where you actively build your settlement)
Reduction in background detail from Very High to Very Low.
Anti-Aliasing Support
Coming with this update is the addition of AA support. previously I had issues getting AA to work reliably across the various cameras, but now it's managed to sort it out. You can choose from differing levels of MSAA (Multi-Sample Anti-Aliasing) and no AA.
You'll notice a subtle difference in quality between High and Low AA and their performance impact is only slight. Overall the new AA greatly improves the look of the game (as so many objects are low poly in nature and looked a bit blocky without it)
MSAA High and No AA. Notice the smoothness on the trees and parts of the road. You can right click and view the larger image to see the drastic improvement.
Sky Object Detail
With each map a series of clouds, birds and other animals will spawn continually. I've added a new setting that lets you control the amount of these items. While rendering 30 clouds and 30 birds might not be overly performance heavy, this setting will give you the flexibility to limit the amount of items that can spawn on the gamemap.
Switching from Very High to Very Low reduces items by around 80%. You can see several clouds and birds vanish when toggled.
Shadow Settings
A while back I looked at introducing smooth shadows and ran into issues. With this release I've been able to get them to work and now you can control them via a new setting. You can set this to either Smooth Shadows, Hard Shadows (the old setting) or No Shadows. I'd leave this on soft or hard shadows but reducing them all together can improve performance.
Switching from Soft Shadows to Hard Shadows and then finally No Shadows.
Disable Animations on X citizens
As your cities start to get massive, you'll start having hundreds of citizens all over your settlement. Each of these citizens is connected to an animator and it controls what animation they use (either an idle state, a walking state or a carrying state)
With this new setting, you can control if you want to disable animations once you reach a certain citizen threshold. When this threshold is reached, your citizens wont animate anymore and will appear to
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