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Steam News7 January 20224y ago

Full Game Release / 2022 Content Roadmap

Hey everyone, I hope you're all doing well. I wanted to outline my plans for Glory of Rome in 2022. I've transitioned out of early access and into a full release.

In this update5

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Full Glory of Rome update

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Repeated intro

Hey everyone, I hope you're all doing well.

What changed

0 fixes6 additions0 changes0 removals
  • Gameplay
  • Balance
  • Events
addedGrand Civic Projects (Wonders)The Grand Civic Projects system has been in the works for a while and when released will see you undertake a range of new missions across the Empire.
addedGrand Civic Projects (Wonders)Grand Civic Projects are massive unique buildings that you will be tasked to create by the Senate. These buildings require an enormous amount of resources, requiring the collective industrial might of a large settlement to power. To start a civic project you will lay the foundations and collect resources. As you collect the requires resources, the project will upgrade, requiring the collection of additional resources and an influx of new workers to continue development.
addedAdditional Buildings - Gaul & AfricaBoth the Gaul and African campaigns are complete and I feel are well balanced. However, I still feel that certain buildings become bottlenecks in the development of your resources. To Alleviate this, I plan on introducing a range of new buildings to help streamline the creation of your goods.
addedAdditional Buildings - Gaul & AfricaThese new buildings are not meant to replace the existing industrial buildings, but to supplement their operation. For example to create Rustic Bread in Africa, it requires the collection of Millet , Sorghum and Barley. A new Combined Field which will be a large 4x4 zone building will take several workers and produce all of the resources needed. Allowing you to man a single building to handle these resources.
addedAdditional Buildings - Gaul & AfricaThe creation of these new buildings will let you opt for more expensive, efficient buildings to alleviate bottlenecks. This could include large mines, larger storage yards with greater capacity or more specialised artisans who can create several resources at once.
addedChallenge ModeA new exciting game mode that I've been planning for a while. You'll start by choosing a culture and time limit and your aim will be to accumulate as much Prosperity as possible.

Glory of Rome changes

addedThe Grand Civic Projects system has been in the works for a while and when released will see you undertake a range of new missions across the Empire.
addedGrand Civic Projects are massive unique buildings that you will be tasked to create by the Senate. These buildings require an enormous amount of resources, requiring the collective industrial might of a large settlement to power. To start a civic project you will lay the foundations and collect resources. As you collect the requires resources, the project will upgrade, requiring the collection of additional resources and an influx of new workers to continue development.
addedBoth the Gaul and African campaigns are complete and I feel are well balanced. However, I still feel that certain buildings become bottlenecks in the development of your resources. To Alleviate this, I plan on introducing a range of new buildings to help streamline the creation of your goods.
addedThese new buildings are not meant to replace the existing industrial buildings, but to supplement their operation. For example to create Rustic Bread in Africa, it requires the collection of Millet , Sorghum and Barley. A new Combined Field which will be a large 4x4 zone building will take several workers and produce all of the resources needed. Allowing you to man a single building to handle these resources.
addedThe creation of these new buildings will let you opt for more expensive, efficient buildings to alleviate bottlenecks. This could include large mines, larger storage yards with greater capacity or more specialised artisans who can create several resources at once.

I wanted to outline my plans for Glory of Rome in 2022. I've transitioned out of early access and into a full release. I've been really grateful for all of the people who've reached out and provided feedback and support since going into early access.

Since releasing the game initially I've managed to flesh it out considerably, releasing the African and Gaul campaigns, along with a whole host of other quality of life features.

Full Game Release

As part of the roadmap I've switched the game into a full release. It's gotten to the point where I'm really happy with the game and how it plays overall. I'll be able to market the game more efficiently now and hopefully bring in some more players.

2022 Content Plan

I've got a range of content that I'm really excited to release for you guys. Even though the main Roman, African and Gaulish campaigns are finished, 2022 will be a great year of free content that rounds out the Glory of Rome experience. Here's a quick summary for what's ahead.

Grand Civic Projects (Wonders)

The Grand Civic Projects system has been in the works for a while and when released will see you undertake a range of new missions across the Empire.

Grand Civic Projects are massive unique buildings that you will be tasked to create by the Senate. These buildings require an enormous amount of resources, requiring the collective industrial might of a large settlement to power. To start a civic project you will lay the foundations and collect resources. As you collect the requires resources, the project will upgrade, requiring the collection of additional resources and an influx of new workers to continue development.

These civic projects represent the largest public works in the Empire. To complete these you will need to hone your industrial skills to create them in the allotted time by the Senate.

Additional Buildings - Gaul & Africa

Both the Gaul and African campaigns are complete and I feel are well balanced. However, I still feel that certain buildings become bottlenecks in the development of your resources. To Alleviate this, I plan on introducing a range of new buildings to help streamline the creation of your goods.

These new buildings are not meant to replace the existing industrial buildings, but to supplement their operation. For example to create Rustic Bread in Africa, it requires the collection of Millet, Sorghum and Barley. A new Combined Field which will be a large 4x4 zone building will take several workers and produce all of the resources needed. Allowing you to man a single building to handle these resources.

The creation of these new buildings will let you opt for more expensive, efficient buildings to alleviate bottlenecks. This could include large mines, larger storage yards with greater capacity or more specialised artisans who can create several resources at once.

Challenge Mode

A new exciting game mode that I've been planning for a while. You'll start by choosing a culture and time limit and your aim will be to accumulate as much Prosperity as possible.

What's Prosperity?

Basically prosperity is a measure of your settlements success. Your goal will be to create prosperous settlements and prove to the Senate that you are the best administrator out there!

How is Prosperity Earned?

Everything you do in your settlement, from creating residences to generating and storing resources will generate a

Source

Steam News / 7 January 2022

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