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Full Glory of Rome update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone.
What changed
- Gameplay
- Balance
- Security
- Store
Glory of Rome changes
- Elitesweapon
The Gaulish expansion is coming along exceedingly well. I've opted to expand upon my original designs and flesh out new buildings, resources and citizen types.
Gaulish Citizens
Previously the expansion was going to focus around two unique citizen types, similar to how it functioned in the African Kingdom campaign. however, because of several new resources and buildings, I've split one of the larger groups into two, so now you will balance three groups of citizens and their various needs.
Kin - The lower ranks of Gaul society, primarily concerned with agriculture and industry
Warriors - The battle hardened members of the tribe. These citizens focus on training, battle and war and their requirements are what you'd expect, they want weapons, armours, beer and will operate security based buildings
Elites - The higher tiers of the society. These citizens will manage high level industrial actions and handle religious and cultural aspects.
While not as demanding as the needs of the Romans, the Gauls with their diverse requirements and resources should test your ability to keep everyone satisfied.
Resource Chains
While not as expansive as the original Roman campaign, the Gauls require a wide range of industrial resources and civic services. I've created several deep interconnected chains of buildings that you'll create to generate the resources your citizens require.
Leather
Leather is used to create several key resources such as Armour and Rugged Outfits sought after by the Warriors. Some of the trades goods are created by a long chain of buildings, each continually improving the resource until it gets crafted.
Robust Ale
Robust Ale is a resource sought after by both the Warriors and Elites. This trade good is made from several resources and refined at the Brewery. You'll need multiple buildings to create this resource.
Several Resources
The Gaul campaign will feature well over 20 resources that you will need to manage. Some of these will be used directly by your tribe, while others will need to be processed extensively before they can be used.
As with previous campaigns you'll start with creating goods for the lower tiers of the village and then as you progress, the higher tiers of the village will require additional goods to keep them happy (often requiring several base resource generating buildings to keep up the supply). I'm hoping to balance this just right so you'll always be thinking of what resources you will need to upgrade your citizens dwellings.
Civic Services
The Gauls have their own civic services that they need to prosper. These services include Culture, Security and Religion
Culture
The Gauls with their tribal history placed great emphasis on the ancestors. Tributes, gatherings and monuments to the ancestors were common place. These sites often contained tribal offerings to the ancestors along with solid stone monuments.
Kin, along with the Elites both tend to cultural matters of the ancestors. While the elites may dictate cultural matters, every member of the village had their role to play in maintaining these sites.
Religion
The Druids played an important part in every day life. These respected elders connected their people to the spirits, and while they didn't build large temples as was common place in Rome, the Gauls built elaborate places of worship, often around the forests themselves.
Elites will primarily be responsible for these buildings as only those who worked themselves up the social hierarchy were permitted to manage religious
Source
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