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Steam News1 January 20188y ago

Sorry for the inactiveness.

I've been reading all of the reviews and suggestions I've been getting, and trying to just smash and combine these things into one weird game where I'm not even sure about the direction I want to go with in it.

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Full Glorious Noon update

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  • Gameplay
addedI've been reading all of the reviews and suggestions I've been getting, and trying to just smash and combine these things into one weird game where I'm not even sure about the direction I want to go with in it. The biggest mistake I made was thinking that adding in as many features as I could should be my main goal. I now realize that solidifying this game should be it. I know that I haven't posted an update in about a month, which might be why the game still has a lot of glitches and feels unfinished. That's the whole point of Early Access: to help bring out the potential of this game with the community. For now, I think that reducing the game down to its key strengths will make it much more fleshed out and playable. I don't want to butcher this project and I really appreciate all of the support you guys have given me. I am so lucky to have such amazing people on my side. Here's to a new year! Jehan Kobe Chang PS: I know it is hard for some to share their thoughts on a public platform like this because they are afraid/embarrassed of what others will think of them. My email is jkobechang@gmail.com so if you want say hi or tell me anything, I would love to hear from you!

Glorious Noon changes

addedI've been reading all of the reviews and suggestions I've been getting, and trying to just smash and combine these things into one weird game where I'm not even sure about the direction I want to go with in it. The biggest mistake I made was thinking that adding in as many features as I could should be my main goal. I now realize that solidifying this game should be it. I know that I haven't posted an update in about a month, which might be why the game still has a lot of glitches and feels unfinished. That's the whole point of Early Access: to help bring out the potential of this game with the community. For now, I think that reducing the game down to its key strengths will make it much more fleshed out and playable. I don't want to butcher this project and I really appreciate all of the support you guys have given me. I am so lucky to have such amazing people on my side. Here's to a new year! Jehan Kobe Chang PS: I know it is hard for some to share their thoughts on a public platform like this because they are afraid/embarrassed of what others will think of them. My email is jkobechang@gmail.com so if you want say hi or tell me anything, I would love to hear from you!

I've been reading all of the reviews and suggestions I've been getting, and trying to just smash and combine these things into one weird game where I'm not even sure about the direction I want to go with in it. The biggest mistake I made was thinking that adding in as many features as I could should be my main goal. I now realize that solidifying this game should be it. I know that I haven't posted an update in about a month, which might be why the game still has a lot of glitches and feels unfinished.

That's the whole point of Early Access

to help bring out the potential of this game with the community. For now, I think that reducing the game down to its key strengths will make it much more fleshed out and playable. I don't want to butcher this project and I really appreciate all of the support you guys have given me. I am so lucky to have such amazing people on my side. Here's to a new year!

Jehan Kobe Chang PS

I know it is hard for some to share their thoughts on a public platform like this because they are afraid/embarrassed of what others will think of them. My email is jkobechang@gmail.com so if you want say hi or tell me anything, I would love to hear from you!

Source

Steam News / 1 January 2018

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