What changed
0 fixes1 addition1 change0 removals
changedBug fixes: - Fixed bug that prevented overwriting existing saves when saving manually. - Fixed playtime counter - it will now start to properly track time. - Fixed bug where swapping two-handed weapon with one-handed weapon + shield casues shield disappear. - Fixed unwanted map closing while editing custom marker description. - Fixed dialogue loop after fight before Tundra dungeon. - Fixed losing dungeon after last enemy dies due to poison. - Fixed inability to cancel some side quests.
addedAdded or adjusted content: - Increased frequency of settlement refreshing content of market and tavern. - Nerfed some weapon enchantments. - Added failsafe that will teleport player onto the terrain after falling under it. - Added missing SFX's to UI buttons. - Adjusted amount of items, health and energy gained from pickups. - Added popup with info for which region player walks into. - Added info before fight about dungeon lenght and inability to return during it. - Tweaked values of armor protection and armor penetration of equipment. - Increased food consumption of companions but reduced how fast they get hungry - it will now be better tied to company energy and camping. - Increased active quest limit. - Increased sensivity of scroll in few panels.
Glorious Companions changes
changedBug fixes: - Fixed bug that prevented overwriting existing saves when saving manually. - Fixed playtime counter - it will now start to properly track time. - Fixed bug where swapping two-handed weapon with one-handed weapon + shield casues shield disappear. - Fixed unwanted map closing while editing custom marker description. - Fixed dialogue loop after fight before Tundra dungeon. - Fixed losing dungeon after last enemy dies due to poison. - Fixed inability to cancel some side quests.
addedAdded or adjusted content: - Increased frequency of settlement refreshing content of market and tavern. - Nerfed some weapon enchantments. - Added failsafe that will teleport player onto the terrain after falling under it. - Added missing SFX's to UI buttons. - Adjusted amount of items, health and energy gained from pickups. - Added popup with info for which region player walks into. - Added info before fight about dungeon lenght and inability to return during it. - Tweaked values of armor protection and armor penetration of equipment. - Increased food consumption of companions but reduced how fast they get hungry - it will now be better tied to company energy and camping. - Increased active quest limit. - Increased sensivity of scroll in few panels.
Bug fixes: - Fixed bug that prevented overwriting existing saves when saving manually. - Fixed playtime counter - it will now start to properly track time. - Fixed bug where swapping two-handed weapon with one-handed weapon + shield casues shield disappear. - Fixed unwanted map closing while editing custom marker description. - Fixed dialogue loop after fight before Tundra dungeon. - Fixed losing dungeon after last enemy dies due to poison. - Fixed inability to cancel some side quests.
Added or adjusted content: - Increased frequency of settlement refreshing content of market and tavern. - Nerfed some weapon enchantments. - Added failsafe that will teleport player onto the terrain after falling under it. - Added missing SFX's to UI buttons. - Adjusted amount of items, health and energy gained from pickups. - Added popup with info for which region player walks into. - Added info before fight about dungeon lenght and inability to return during it. - Tweaked values of armor protection and armor penetration of equipment. - Increased food consumption of companions but reduced how fast they get hungry - it will now be better tied to company energy and camping. - Increased active quest limit. - Increased sensivity of scroll in few panels.