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Steam News3 January 20251y ago

Patch notes for update 1.02 - 03.01.2025

Bug fixes: - Fixed bug that prevented overwriting existing saves when saving manually. - Fixed playtime counter - it will now start to properly track time.

Full notes

Full Glorious Companions update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Maps
  • UI and audio
changedBug fixes: - Fixed bug that prevented overwriting existing saves when saving manually. - Fixed playtime counter - it will now start to properly track time. - Fixed bug where swapping two-handed weapon with one-handed weapon + shield casues shield disappear. - Fixed unwanted map closing while editing custom marker description. - Fixed dialogue loop after fight before Tundra dungeon. - Fixed losing dungeon after last enemy dies due to poison. - Fixed inability to cancel some side quests.
addedAdded or adjusted content: - Increased frequency of settlement refreshing content of market and tavern. - Nerfed some weapon enchantments. - Added failsafe that will teleport player onto the terrain after falling under it. - Added missing SFX's to UI buttons. - Adjusted amount of items, health and energy gained from pickups. - Added popup with info for which region player walks into. - Added info before fight about dungeon lenght and inability to return during it. - Tweaked values of armor protection and armor penetration of equipment. - Increased food consumption of companions but reduced how fast they get hungry - it will now be better tied to company energy and camping. - Increased active quest limit. - Increased sensivity of scroll in few panels.

Glorious Companions changes

changedBug fixes: - Fixed bug that prevented overwriting existing saves when saving manually. - Fixed playtime counter - it will now start to properly track time. - Fixed bug where swapping two-handed weapon with one-handed weapon + shield casues shield disappear. - Fixed unwanted map closing while editing custom marker description. - Fixed dialogue loop after fight before Tundra dungeon. - Fixed losing dungeon after last enemy dies due to poison. - Fixed inability to cancel some side quests.
addedAdded or adjusted content: - Increased frequency of settlement refreshing content of market and tavern. - Nerfed some weapon enchantments. - Added failsafe that will teleport player onto the terrain after falling under it. - Added missing SFX's to UI buttons. - Adjusted amount of items, health and energy gained from pickups. - Added popup with info for which region player walks into. - Added info before fight about dungeon lenght and inability to return during it. - Tweaked values of armor protection and armor penetration of equipment. - Increased food consumption of companions but reduced how fast they get hungry - it will now be better tied to company energy and camping. - Increased active quest limit. - Increased sensivity of scroll in few panels.

Bug fixes: - Fixed bug that prevented overwriting existing saves when saving manually. - Fixed playtime counter - it will now start to properly track time. - Fixed bug where swapping two-handed weapon with one-handed weapon + shield casues shield disappear. - Fixed unwanted map closing while editing custom marker description. - Fixed dialogue loop after fight before Tundra dungeon. - Fixed losing dungeon after last enemy dies due to poison. - Fixed inability to cancel some side quests.

Added or adjusted content: - Increased frequency of settlement refreshing content of market and tavern. - Nerfed some weapon enchantments. - Added failsafe that will teleport player onto the terrain after falling under it. - Added missing SFX's to UI buttons. - Adjusted amount of items, health and energy gained from pickups. - Added popup with info for which region player walks into. - Added info before fight about dungeon lenght and inability to return during it. - Tweaked values of armor protection and armor penetration of equipment. - Increased food consumption of companions but reduced how fast they get hungry - it will now be better tied to company energy and camping. - Increased active quest limit. - Increased sensivity of scroll in few panels.

Source

Steam News / 3 January 2025

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