HomeGamesUpdatesPricingMethodology
Steam News25 May 20233y ago

Update 361 – Guild banners, more destructible buildings and WIP Insight!

Hello Community! With today’s patch, we are bringing you two things that we announced in the previous work-in-progress insight.

In this update2

Full notes

Full Gloria Victis: Medieval MMORPG update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Community!

What changed

0 fixes2 additions6 changes0 removals
  • Gameplay
  • Events
  • Balance
  • Maps
changedWith today’s patch, we are bringing you two things that we announced in the previous work-in-progress insight. Guild banners that grant active buffs to the players in the area and we are introducing destructible buildings such as houses and huts in capturable locations. We want to make the atmosphere of our sieges more interesting, we want to introduce a feeling of war and destruction that affects not only the fortifications around the castle but also the buildings in the center of the location, where players stay and fight through a significant part of the siege. These houses and huts will be a great addition to the locations not only in terms of battle but also for immersion purposes.
changedWe are constantly working on Guild Castles which are our top priority for a long time already, and we are happy to introduce that we already feel comfortable enough that we will start doing sneak peeks about design details just next week. Stay tuned for more information!
changedVideo of the WeekWe always look forward to watching and sharing the awesome videos posted by our community. It brings us a lot of happiness and gratitude in the office to see players exploring content, having fun, and showcasing their skills. This week, the reward of 2000 ambers goes to I3rooX https://youtu.be/jRYd2kIEcQk Congratulations to the winner and good luck to all competitors for next week’s Video of the Week award!
changedResource gathering rebalanceIn the previous “Work in Progress Insight” we announced that we are working on a complete resource rebalance, including moving the tier 4 and tier 5 resources exclusively to the Loot Zone, and placing the resources of tier 3 and below only in the safer zones. Tier 4 and 5 resources will be also available through raids.
changedResource gathering rebalanceToday, we would like to shed some more light upon what are the ground concepts of these changes:
addedResource gathering rebalanceA clear crafting path The new placement of resources will be an intuitive way for new crafters to start their path to becoming a crafting master, as while progressing to more dangerous zones they will also come across new, higher-tier materials, giving a clear sign when a progression to a higher tier zone is needed.

Gloria Victis: Medieval MMORPG changes

  • Officemap
changedWith today’s patch, we are bringing you two things that we announced in the previous work-in-progress insight. Guild banners that grant active buffs to the players in the area and we are introducing destructible buildings such as houses and huts in capturable locations. We want to make the atmosphere of our sieges more interesting, we want to introduce a feeling of war and destruction that affects not only the fortifications around the castle but also the buildings in the center of the location, where players stay and fight through a significant part of the siege. These houses and huts will be a great addition to the locations not only in terms of battle but also for immersion purposes.
changedWe are constantly working on Guild Castles which are our top priority for a long time already, and we are happy to introduce that we already feel comfortable enough that we will start doing sneak peeks about design details just next week. Stay tuned for more information!
changedWe always look forward to watching and sharing the awesome videos posted by our community. It brings us a lot of happiness and gratitude in the office to see players exploring content, having fun, and showcasing their skills. This week, the reward of 2000 ambers goes to I3rooX https://youtu.be/jRYd2kIEcQk Congratulations to the winner and good luck to all competitors for next week’s Video of the Week award!
changedIn the previous “Work in Progress Insight” we announced that we are working on a complete resource rebalance, including moving the tier 4 and tier 5 resources exclusively to the Loot Zone, and placing the resources of tier 3 and below only in the safer zones. Tier 4 and 5 resources will be also available through raids.
changedToday, we would like to shed some more light upon what are the ground concepts of these changes:

With today’s patch, we are bringing you two things that we announced in the previous work-in-progress insight. Guild banners that grant active buffs to the players in the area and we are introducing destructible buildings such as houses and huts in capturable locations. We want to make the atmosphere of our sieges more interesting, we want to introduce a feeling of war and destruction that affects not only the fortifications around the castle but also the buildings in the center of the location, where players stay and fight through a significant part of the siege. These houses and huts will be a great addition to the locations not only in terms of battle but also for immersion purposes.

On top of that, with today's patch note, we are bringing to you another portion of Work in Progress insight. Make sure to read them and share your thoughts with us on our social media.

We are constantly working on Guild Castles which are our top priority for a long time already, and we are happy to introduce that we already feel comfortable enough that we will start doing sneak peeks about design details just next week. Stay tuned for more information!

The screenshot’s authors will be awarded. Rambs, Prometheuz and [AV] Liutbert – Contact Koma#4247 via Discord to receive your ambers!

Video of the Week

We always look forward to watching and sharing the awesome videos posted by our community. It brings us a lot of happiness and gratitude in the office to see players exploring content, having fun, and showcasing their skills. This week, the reward of 2000 ambers goes to I3rooX https://youtu.be/jRYd2kIEcQk Congratulations to the winner and good luck to all competitors for next week’s Video of the Week award!

Work in Progress insight

Resource gathering rebalance

In the previous “Work in Progress Insight” we announced that we are working on a complete resource rebalance, including moving the tier 4 and tier 5 resources exclusively to the Loot Zone, and placing the resources of tier 3 and below only in the safer zones. Tier 4 and 5 resources will be also available through raids.

Today, we would like to shed some more light upon what are the ground concepts of these changes:

A clear crafting path The new placement of resources will be an intuitive way for new crafters to start their path to becoming a crafting master, as while progressing to more dangerous zones they will also come across new, higher-tier materials, giving a clear sign when a progression to a higher tier zone is needed.

What is more, the new placement of resources improves not only the gameplay of adept crafters, it also introduces a clear distinction where to find resources one needs. Our crafting system is based on a concept, where a higher tier item takes a lower tier item and some additional enrichments to be crafted – crafting bulat bars requires dziwer bars, which require steel bars etc. Thus, having the resources placed in clearly distinct zones enables the best crafters to optimize their gathering spots and look for the required components in a more efficient way.

Economy shaped by the players Together with this change, we plan on bringing the Market Keeper to each major location on the map. This tweak will enable players to gather the resources that can be found in their location and easily put them up for sale on the market. This change will not only bring more life to the marketplace, as there will

Source

Steam News / 25 May 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.