In this update11
Full notes
Full Gloria Victis: Medieval MMORPG update
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What changed
- Gameplay
- Compatibility
- Balance
- Maps
- Events
- Store
Gloria Victis: Medieval MMORPG changes
Warriors!
The day has finally arrived.
After months of preparation, testing, improvements, and community feedback, Gloria Victis returns.
Following the Open Beta, we've addressed criticial issues and added improvements based on community feedback.
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Gossip system
Gossip System allows us to award the players with valuable buffs while standing at the stall and selling their goods. While a player has an open stall, his character is gradually accumulating stacks, which increase the power and duration of the chosen buff.
Players can seamlessly change between buffs while standing on the stall.
The buff expires and disappears after the accumulated amount of time reaches 0.
The buff timer only counts down while the player is online.
Stacks and buff power accumulation
Players receive one (1) stack every 15 minutes of active stall, or after every 11:15 minutes if the player has Patronus Nobilis (premium pass).
Each stack increases the power of the buff for a fixed value.
Each stack extends the buff duration by 30 minutes.
Each buff can have a maximum of 64 stacks.
Gossip buffs & effects
We are introducing 3 types of buffs, each of which has a different effect. The buffs are Market Rumours, Horse Gossip, and Treasure Gossip.
Market Rumours: lower your market usage fees.
Upon collecting payout from the Auction House, a maximum of 16 stacks is consumed per transaction. This allows the maximum buff (64 stacks) to be utilised across 4 separate item sales before fully depleting.
When you have 64 stacks, the 16 stacks are consumed, and the market fee is decreased by 20%. The next fee will be cut off by 15%, then 10%, and 5%.
You don’t need to have 16 stacks to decrease the fee. For example, 8 stacks decrease the fee by 2,5%.
Horse Gossip: Increase the maximum level and lifespan of your next tamed mount.
Taming a horse immediately consumes the entire buff.
Upon cancelling the horse taming, the buff duration will be decreased by 2 hours, and the buff power will remain.
- Maximum levelThe buff first increases the horse's maximum level cap (up to a hard cap of 100). Any remaining points from the buff are then added directly to the horse's current level. - Example:A wild horse with base stats of Level 10 / Max Level 95 would become Level 15 / Max Level 100 at full buff capacity.
- LifespanThis increases the remaining days of a horse’s lifespan by the accumulated value. - Example:A horse with 100 days of lifespan remaining will have its lifespan increased to 115 days at full buff capacity.
Treasure Gossip: Increase your chances of obtaining map fragments by defeating NPCs by 20% at full 64 stacks.
This is a time-based buff rather than a single-use trigger. It remains active for the duration the player accumulated, but no longer than 8 hours.
Guild activity points
Guild Activity Points are an important part of every guild’s progression. Their additional purpose is to encourage players to participate in activities on the map and to encourage players to create them. However, they are primarily earned by individual players through completing individual daily challenges. These challenges became the largest source of Guild Activity Points, which is counterintuitive because points should be acquired only through guild activities such as guild events, world events and various small activities in which guilds are involved.
Following the philosophy and ideas established by the previous development team, we are removing Guild Activity Point rewards from daily challenges. Their impact on guild progression and overall player activity across the world map has been largely negative, as they failed to encourage cooperation and active participation in the development of the guilds players belong to. These points from daily challenges are causing a world map stagnation, meaning that people are not roaming around the map in search of events and are not participating and creating content, as they are supposed to.
According to the vision of the previous team — which we continue to follow — Guild Activity should be earned mainly through shared group activities carried out within the guild. The previous team completed the preparation of activities and events that reward Guild Activity Points, and we are now continuing and finalizing their work. Guild events:
Banished Crusade: 2500 points
Werewolf: 2500 points
Foreign Technology: 950 points (small camps 150, big camp 500)
The Griffins' Company: 2000 points
Show of Strength: 2000 points
World events:
Enemy Farm: Sabotage: 100 points
Abandoned Outpost: 400 points + 100 bonus points if you recapture the outpost from the enemy nations
Raubritter's Lair, Devil’s Lair, Hamramir Wolf Lair: 200 points
Defend/Kill the spy: 50 points
Dungeon Event - Banished Crusade's Treasury: 2000 points
Guild activities:
Group Arenas – By participating in a group arena, the guild will receive 100 guild activity points.
Mining – Guild mates gathering a given resource together and depleting it, will be rewarded in guild activity points. Points depend on the tier resource. For a Tier 1 resource, the guild will receive 3 points. For a Tier 5 resource, 15 points. The math is Guild Points = 3 x resource tier. The sum of the points is spread among all the participants.
Capturing Locations – If a guild member captures a location, their guild will be rewarded with 100 guild activity points. If in the location collider are two parties of different guilds, then each guild party will gain 50 guild activity points. This activity is not counted during events such as System-Generated Siege events.
Killing Enemy Players – For each enemy kill, a guild will be rewarded with 10 guild activity points if and only if at least 1 guildmate is also in the party and less than 1000 units away from the victim. If players from the other guilds are in this range, then the points will be spread among the guilds.
Every week, each guild can have a maximum of 20000 guild activity points.
Patronus Nobilis (premium pass)
With the games’ relaunch, we are introducing a fully established Patronus Nobilis (premium pass). Premium pass acts as a familiar consumable item, making acquisition and activation intuitive.
Premium Pass is a non-obligatory pass that grants multiple benefits to the owner. [olist]
General exp boost 25%
Loot and crafting chance boost
Discounts in the CP shop (both prices and required level)
More and better daily rewards
More and better achievement rewards
Introduced 14 premium-only achievements. Each, as a final reward, has a unique title.
Expanded the achievement system by adding (2) more tiers of achievements to the already existing achievements. Rewards from the 7th tier can be picked with Patronus Nobilis only.
Introduced 6 premium-only daily challenges.
Introduced Premium tax discounts on teleportation to the outer and inner ring locations.
Introduced Premium tax discounts on crafting. In both cases, guilds controlling a location receive the correct amount of taxed money. The taxed money, which goes to the local guild treasury, is calculated from the base teleportation cost and from the base item craft cost. Moreover, the level of Sangmarian Official is taken into account for taxed money and for teleportation and crafting discounts, as well as teleportation or crafting in your owned castle and in an allied castle.
Increases the generation rate of Gossips
Gossip stacks are generated every 11:15 minutes rather than every 15 minutes.
Supported languages We have completed the missing translations for German, Brazilian-Portuguese, and Chinese.
At this point, players using these languages should encounter little to no untranslated text while playing. However, if you happen to find any missing or incorrect translations, please let us know so we can address them.
Work on additional translations and localisation improvements is already underway, with more updates planned for future patches.
New combat-related quest
We are introducing a new combat-related quest that is helpful to new players to get familiar with certain mechanics, systems and acquire basic knowledge. The quest is available to take in each capital after finishing the second stage of the questline. In this quest, we present mechanics and systems which were not explained by the current existing quests. This quest takes the player to the arena!
If you want to study every combat detail, these Wikipedia pages are for you.
Game Wikipedia
If you want to dive deep into game mechanics and systems, or you are looking for some quick guides containing the essential information, feel free to visit our game Wikipedia.
https://wiki.gloriavictisgame.com/index.php/Main_Page
Fixes
Fixed the number of craftable items being incorrectly displayed (too high) in some cases in the workshop.
Fixed 2 recipes that were assigned to the wrong workstations. Veles' Jerkin and Legionary's Battle Hose.
Fixed the problem with mass-producing materials, whose range is 1-2 in the workshop. For example. When crafting 10 canvases, the range of possible materials to receive changes to 10-20. Upon crafting materials in such a range, players were always receiving either 10 or 20 materials, never in between.
Fixed progression in achievement related to crafting.
Some high-level NPCs at the last stage of the Brandon Raid Event were repeatedly spawning. From now on, they spawn only once per event.
Fixed an issue where players could refresh a card with a higher exp boost by using the lower exp boost card.
Fixed an exploit where players could teleport with a bastion supply package to a location.
Fixed the event “Company counterattack: Warriors from the south”.
Fixed the event “Revenge against the jagged”.
Fixed the Sangmarian quest “Meeting at the table”. Due to the logic of how the NPCs were spawning at a certain stage, the further quest progression could be blocked or significantly slowed.
Loot-zone event Abandoned Outpost is now giving the Guild Activity Points correctly as a reward.
A few events: Sabotage didn't have guild activity points as a reward.
Bastions on fresh servers were full of resources, but they shouldn't be. Right now, they will be empty.
Fixed the event: The Griffin's Nest.
Fixed Event: Show of Strength. Defenders weren’t receiving rewards.
Fixed a visual glitch related to the quest "Map of Hidden Minor Technology Depot" for the Sangmar. On the wooden pallet, visually 2 containers were displayed, and from now on, only one will be visible as it should be.
Fixed partial UI disappearing upon leaving the dice game.
Fixes made during the open tests
Fixed the contribution points prices wrongly showing on the glory shop purchase confirmations.
Fixes and adjustments to some quests in the starting questlines.
Fixed Night Ritual event.
An alone player should no longer be able to do it. Instead, 3 players are the bare minimum.
The final boss, Spectre, now rewards 4–6 gold, which is distributed equally among all participants.
The NPCs spawn frequently and come from 4 directions. While one person has to be attached to the altar for 20 sec, at least two other players have to protect him. Once you kill an incoming NPC, the other spawns almost immediately.
Night Ritual is now available only at night and spawns only in one place at a time. Access to that event is now limited, so it has become a hot spot.
The day-night cycle lasts 45 minutes, with night lasting 10 minutes.
QoL improvements
We are not showing the bonus sign for the workshop recipe next to the amount when the amount is not being increased anymore.
Improved the display of the number of obtainable materials in recipes. Some recipes were displaying the range 1-1. Now they display just 1.
Moved “You don’t know recipe” to another place in the recipe window so texts won’t overlap each other.
UI and UX improvements in the crafting panel and recipe’s visuals.
Introduced a warning message about trying to claim rewards from Daily Challenges while not being on the same server as your guild server.
Introduced a proper warning message while trying to claim a premium reward from an achievement, while not having a premium.
Reintroduced the Announce chat tab to the chat window.
Moved the 50 silver cash each new account receives to the personal player storage chest to a reward after reaching level 50. It was changed because with the free-to-play game model, people could create multiple accounts and could potentially exploit it.
Adjusted the icons shown on the map for the event Abandoned Outpost.
Adjusted the text in the notification once reaching level 40.
QoL improvements made during the open tests
Added character glory level info on the glory shop.
Character Creation and Selection UI rework.
Based on the community feedback, we increased the scrolling sensitivity and improved the visibility of buttons in “Tell my story”, which lets you go back and forth while answering the questions.
Added Ragdoll Strength in-game option to help create some epic content.
Source
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