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Steam News8 May 20233y ago

Work in progress insight

Hello Community! Today we would like to present to you our current work in progress insight. In the following weeks, we will be focusing on the listed tasks below.

In this update4

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Full Gloria Victis: Medieval MMORPG update

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Hello Community!

What changed

0 fixes1 addition5 changes0 removals
  • Balance
  • Maps
  • Events
changedToday we would like to present to you our current work in progress insight. In the following weeks, we will be focusing on the listed tasks below. Those tasks are related to our zones, loot, and non-loot. We see that the current balance between those two zones is not so healthy and is creating situations where players are not attending loot zone events and are avoiding this area rather than participating in it. That's because players are able to get exactly the same resources in the non-loot zone, of course in smaller amounts but it seems like these amounts are good enough. On top of that, the non-loot zone has three big events, Brandon, Ragi, and Sirius, let’s call them “Boss raids,” that are giving players a significant amount of gold. It seems like these raids and those top-tier resources that are available in the non-loot zone are enough for players to be self-sufficient, and so the loot zone is not attractive enough for the players.
changedRagi, Sirius, and Brandon to loot zone area.We want to move those three events to the middle of the map, to the loot zone area. This task will require a few weeks to be done completely and we are thinking about marking those event areas as a loot zone in their current locations, but first we want to know your opinion about it, so please, read our newest in-game questionnaire about this and tell us what you think.
changedResources gatheringIn the beginning, we mentioned that the current distribution of resources on the world map is not healthy and balanced. We came up with an idea to classify our current resources into tiers and assign them a zone where they will be present.
changedResources gatheringAt this moment you can get high-end resources in the non-loot zone, such as Siderite, Sulfur, Aqua Regia, and Elite Quilted Canvas. We classify those resources as Tier 4 and Tier 5 resources, and we want to make those resources to be only available in the loot zone or through different events.
changedResources on a given world area or locationWe are trying to imagine how to make a given location or area on the world map more meaningful and want to make a given location or an area on the world map have resources that will be available only in that part of the map and nowhere else.
addedWhat are our further plans?Currently, we are working on improving and expanding our newly added feature related to carrying objects. In the last update, we introduced “stone throwing” that players can pick up from the warehouse and throw at enemies to deal damage in a small area.

Gloria Victis: Medieval MMORPG changes

changedToday we would like to present to you our current work in progress insight. In the following weeks, we will be focusing on the listed tasks below. Those tasks are related to our zones, loot, and non-loot. We see that the current balance between those two zones is not so healthy and is creating situations where players are not attending loot zone events and are avoiding this area rather than participating in it. That's because players are able to get exactly the same resources in the non-loot zone, of course in smaller amounts but it seems like these amounts are good enough. On top of that, the non-loot zone has three big events, Brandon, Ragi, and Sirius, let’s call them “Boss raids,” that are giving players a significant amount of gold. It seems like these raids and those top-tier resources that are available in the non-loot zone are enough for players to be self-sufficient, and so the loot zone is not attractive enough for the players.
changedWe want to move those three events to the middle of the map, to the loot zone area. This task will require a few weeks to be done completely and we are thinking about marking those event areas as a loot zone in their current locations, but first we want to know your opinion about it, so please, read our newest in-game questionnaire about this and tell us what you think.
changedIn the beginning, we mentioned that the current distribution of resources on the world map is not healthy and balanced. We came up with an idea to classify our current resources into tiers and assign them a zone where they will be present.
changedAt this moment you can get high-end resources in the non-loot zone, such as Siderite, Sulfur, Aqua Regia, and Elite Quilted Canvas. We classify those resources as Tier 4 and Tier 5 resources, and we want to make those resources to be only available in the loot zone or through different events.
changedWe are trying to imagine how to make a given location or area on the world map more meaningful and want to make a given location or an area on the world map have resources that will be available only in that part of the map and nowhere else.

Today we would like to present to you our current work in progress insight. In the following weeks, we will be focusing on the listed tasks below. Those tasks are related to our zones, loot, and non-loot. We see that the current balance between those two zones is not so healthy and is creating situations where players are not attending loot zone events and are avoiding this area rather than participating in it. That's because players are able to get exactly the same resources in the non-loot zone, of course in smaller amounts but it seems like these amounts are good enough. On top of that, the non-loot zone has three big events, Brandon, Ragi, and Sirius, let’s call them “Boss raids,” that are giving players a significant amount of gold. It seems like these raids and those top-tier resources that are available in the non-loot zone are enough for players to be self-sufficient, and so the loot zone is not attractive enough for the players.

Ragi, Sirius, and Brandon to loot zone area.

We want to move those three events to the middle of the map, to the loot zone area. This task will require a few weeks to be done completely and we are thinking about marking those event areas as a loot zone in their current locations, but first we want to know your opinion about it, so please, read our newest in-game questionnaire about this and tell us what you think.

Resources gathering

In the beginning, we mentioned that the current distribution of resources on the world map is not healthy and balanced. We came up with an idea to classify our current resources into tiers and assign them a zone where they will be present.

At this moment you can get high-end resources in the non-loot zone, such as Siderite, Sulfur, Aqua Regia, and Elite Quilted Canvas. We classify those resources as Tier 4 and Tier 5 resources, and we want to make those resources to be only available in the loot zone or through different events.

Resources such as pyrite, common wood, quality wood, leather, carp, and honey were classified as resources of tier 3 or below and they will be present only in the non-loot zone, one-side loot zone, or safe zone.

The list of items is very long, and we don’t want to show you the whole list to not spoil other things, but we believe that you get the point of what we are trying to do.

Resources on a given world area or location

We are trying to imagine how to make a given location or area on the world map more meaningful and want to make a given location or an area on the world map have resources that will be available only in that part of the map and nowhere else.

A followup to that idea is to put a marketplace in all the locations, such as Seaclaw, Ulfgard, Rodrock, and so on. That’s important because players will not be able to gather all needed resources in the same area or location like they can right now. They will need to buy them through the market and placing marketplaces in all locations will make things more convenient.

What are our further plans?

Currently, we are working on improving and expanding our newly added feature related to carrying objects. In the last update, we introduced “stone throwing” that players can pick up from the warehouse and throw at enemies to deal damage in a small area.

Right now, we are

Source

Steam News / 8 May 2023

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