In this update6
Full notes
Full Gloria Victis: Medieval MMORPG update
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Repeated intro
Hello Community! While the team is working on some new and interesting features for the weeks to come, we have decided not to wait and prepare a bundle of fixes and adjustments that should improve certain aspects of the gameplay – most importantly the new Valley of Death Siege mode and the fight with the Werewolf!
What changed
- Store
- Events
- Gameplay
Gloria Victis: Medieval MMORPG changes
We have also prepared an in-game questionnaire for you about the upcoming changes to Gloria Victis. We want to know your thoughts and opinions about what is most important right now for the development of the game. On top of that we have selected some of the best videos created by our Community for the past weeks!
Without any further delay, let’s jump to the contents of today’s patch!
The screenshot’s authors will be awarded. Rambs, Ayiina and Lone Starr – Contact Koma#4247 via Discord to receive your ambers!
Changelog v.1.1.2
WiP Insight
We would like to share with you some insight into the features we are working on. Our top priority right now are the Guild Islands and the State of War rework that the core of our team is constantly working on. But we have a multidisciplinary team where not all members can help with this feature, thus we want the remaining part of the team to focus on other important features that can be achieved by them.
More challenging PvE activities
We are working on new locations and events that will become new, more challenging dungeons and PvE events. We want these events to be more strategic and require certain build types or activities to be done in order to complete them. Currently we are working on a special Guild Dungeon and another location for small groups of players.
We believe that implementing more activities of this type will improve the fun and challenge for PvE players.
Carrying objects
We are currently working on a new mechanic of carrying objects. While it’s still in it’s early days, we can already see many applications of this feature in the game – from carrying stones and oil pots to throw down on the attackers, to implementing trade runs and a more intricate logistics system for the Bastions.
We are very curious to hear your thoughts about possible use cases of this feature!
Expanding the Siege Mechanics
With the introduction of the Valley of Death Siege mode, we have started the process of testing some of the features that we want to implement to the open-world sieges.
We want the sieges to become more fun and challenging for both sides, thus we are working on adding more destructible buildings to the locations, which will become some of the points of strategic value during a siege. This way, the attackers and defenders will have more objectives to compete for during the sieges.
We are also testing some other mechanics connected with the above mentioned feature of carrying objects, as well as ladders.
We hope to be able to share some more information about this feature in the upcoming changelogs!
Every two-week video contest
We cannot stress enough our happiness and gratitude to see such nice videos posted by our active community! This week, we have chosen a few combat videos, that will be rewarded with the main reward of 2000 ambers:
SunriseQQ, for his Guilds’ fight with the Werewolf: https://www.youtube.com/watch?v=_4cj5ZI30Ak
Lokarn, for his PvP video, showcasing amazing battle for Reksvald: https://www.youtube.com/watch?v=EiKNx0PKoPc
Noob3rt, for the video showing a fun trap in the Catacombs event: https://www.youtube.com/watch?v=mDTX0UmEbK4
We would
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