In this update2
Full notes
Full Gloria Victis: Medieval MMORPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Store
- UI and audio
Gloria Victis: Medieval MMORPG changes
Howdy, fellow warriors!
A few weeks ago, we added lovely, yet static farm animals to the game world. Thanks to that, players are able to use them to gather specific resources. At the time, we also forecasted the upcoming system of buying farm animals, looking after them, and getting all the benefits of owning a farm animal for yourselves. Today is the day when we are introducing the first iteration of our new animal husbandry system.
We are also sharing a sneak peek from behind the scenes, where we are working on new skybox and weather systems for Gloria Victis. Check the video below and see how good the game looks on it!
As always, we are filling today's weekly update with other quality improvements and fixes to reported issues. Check the details below, and see you in battle!
The screenshot’s authors will be awarded. Esadur, Dojima Family, and Giroux – enjoy your Ambers!!
WIP insight – New skybox!
We are slowly finishing our work on the first iteration of the new skybox, day & night systems, which will significantly improve the visuals of the game. We are happy to show you a special sneak-peek of the work we have done, and you can expect these changes to land on global servers along with the reshaped game world, in about two weeks from now!
Changelog v.0.9.9.5.11 Beta
Animal Husbandry
The system introduces new NPCs located on farms assigned to Capital cities and claimable locations in game – Barn Managers. Players will be able to buy and safely store their animals in a Barn, similar to how the Stable works for horses.
Interacting with the Barn Manager opens a Barn window, where you can buy, inspect, and manage your animals. Each player starts with two empty slots for animals in their Barn, and the number of slots can be increased up to ten with special cards, purchasable for Contribution Points in Glory Shops and for Ambers in Supporter Shop.
There are five different animals you can have in the game now: Pigs, Sheep, Cows, Goats, and Chickens. By clicking a proper button in an empty barn slot, you can buy an animal for yourself to keep.
Each animal in your barn has three parameters:
Grooming – set to 50% as a base, its value informs us about the number of goods we will be able to gather from an animal. You can increase the grooming value by trading the animal energy during walking an animal (more about that below!). The grooming value diminishes by one percentage point for every hour without taking an animal for a walk after its energy reaches maximum.
Energy – this is a resource you can use to interact with the animal while walking it out. Energy replenishes over time (one point per five minutes) when an animal is staying in Barn.
Vitality – it is used to indicate the quantity and quality of materials obtained from the animal at its slaughter. Its value decreases with time (5% per day) and with the number of times in which we obtain raw materials from the animal (10% per collecting action). The low vitality value degrades the materials obtained at slaughter and ultimately leads to death.
Additionally, you can see the timer which tells you when you will be able to gather the raw materials from your animal: milk from cows and goats, eggs from chickens, and wool from sheep. Each animal, with an exception of pigs, can be “harvested”
Source
Changelog.gg summarizes and formats this update. How we read updates.
