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Full Gloria Victis: Medieval MMORPG update
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Repeated intro
Greetings, Warriors!
What changed
- UI and audio
- Gameplay
- Balance
Gloria Victis: Medieval MMORPG changes
- Trainmap
A new update is live! It always brings tweaks to the various systems, enchanting your game experience, bringing some gameplay improvements, and fixing reported bugs. You are receiving a new minigame for progress bars, dedicated to farming and crafting, adding some more active layers to those activities.
You also can feast your eyes with a fully renewed Coat of Arms Editor, many new animations on playable characters and emotes for them!
On top of that, we’re introducing some balance improvements, such as tweaking the experience gain ratio, Siege Events continuations, and possibilities of nation change in the game. Check the details below and see you in the game!
Enjoy the ride!
The screenshot’s authors have been awarded. ALEMAN, tomfrana, 𝒮𝒽𝒶𝓁, and Kromkel – check your Ambers!
Changelog v.0.9.9.5.7 Beta
New minigame for progress bars
Have you ever wanted to shorten the progress bars of various activities in the game? Now you can! Crafting and farming progress bars now have a minigame to shorten their timers by actively participating.
Minigames are tools that have a positive impact on various aspects of the game, for example, they increase the feeling of being rewarded for your efforts, and give bonuses for more active gameplay. It is also a great help to train your reaction time and muscle memory, which is useful in combat. This is why you could find some similarities between combat and recently introduced minigames of fishing and mount taming.
How does the new minigame work?
After starting an interaction or crafting action, you will see a bar with a hovering indicator above the progress bar. The indicator will move from left to right, moving through the separated highlighted area. When the hovering indicator is over this area, press the interaction button (default [E]), and the time of the interaction will be shortened. The highlight zone can change its placement and size. Each press of the interaction button costs 100 stamina, and the correct ones will speed up the indicator movement. Please note, that this minigame only affects the time to craft, not the quality of the item created.
On the occasion of adding a new minigame here, we are balancing the timers of farming and crafting interactions. Most timers were not extended more than one second. Only queued, multiple crafting actions may feel slightly longer.
Crafting – each proper minigame click reduces total time by 20%:
– materials, 3 seconds interaction time (2 seconds before) – foods and alchemy, 5 seconds interaction time (2 seconds before) – weapons and armors of tier 3 or lower, 10 seconds interaction time (2 seconds before) – weapons and armors of tier 4, 15 seconds interaction time (2 seconds before) – weapons and armors of tier 4.5, 20 seconds interaction time (2 seconds before) – weapons and armors of tier 5, 25 seconds interaction time (2 seconds before)
Farming: each proper minigame click reduces total time by 25%:
– Planting crops. Increased the interaction time from 3s to 5s – Watering crops, 5 seconds interaction time (not changed) – Fertilizing crops, 5 seconds interaction time (not changed) – Gathering mushrooms, 3 seconds interaction time (1 second before) – Gathering crops, timer depends on tool gathering multiplayer (not changed) – Gathering wild herbs, timer depends on tool gathering multiplayer (not changed)
Other interactions: each proper minigame click reduces total time by 25%:
– Gathering water from a well, 3 seconds interaction time (2 seconds before) – Reading treasure maps (not changed) – Gathering beehives.
Source
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