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Full Gloria Victis: Medieval MMORPG update
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Repeated intro
Greetings, Warriors!
What changed
- Events
- Maps
- Gameplay
Gloria Victis: Medieval MMORPG changes
We are welcoming you to the new Glory Season! The top players of last season have earned their rewards and titles, so it's time to once again start the cyclic competition and fight your way to the top of the new season’s ladder!
As you already know, we are working on reshaping a game world map, and we are happy to share the first preview of the new capital cities layout. We will say some more about that down below, in a short Work in Progress section.
Other than that, we are introducing a new minigame for taming horses and adding some fixes to the recently updated fishing minigame. In the meantime, the majority of our team works on long-term tasks which we describe below.
We also acquired a mocap suit, and recorded a few easy animations, for example, a new stall and sitting animation, already implemented in the game, and animation for horse taming, that you are receiving today. We are learning quickly, and soon we will be able to add many more dedicated animations, emotes, and moves.
Every two weeks, we are also making a small community breakdown, rewarding our content creators and active members of the community with Ambers, and promoting their content on our social media hubs. Thank you for spreading the word about Gloria Victis, and helping our community to grow!
As always, we are adding a few fixes and improvements, so check the details below, and good luck in the new Glory Season!
The screenshot’s authors have been awarded. Neqster, tomfrana, and T.Baggins – enjoy your Ambers!
Work in Progress Insight
Reshaping the game world
We are slowly moving to the end of one of the biggest tasks that we decided to complete this year: moving capital cities to the edges of the map and introducing more space for PVP and PVE in the middle of the map. As we said earlier, we also want to introduce some changes in guild content, create new layers of zones, and give more players possibilities to play as they want.
As it may be already visible, we do not want to push new players to those dangerous zones. This is why we are creating Starting Islands around capital cities, linking the initial questlines with the ones from lumber mills, mines, and farms. Thanks to such a solution, and separating starting quest areas from the rest of the game world, we will also be able to introduce a very convenient “Teleport to Quest” feature. It was impossible with the current map layout, as players would use such a feature to have an additional teleport bypassing the fast travel limits. Having a separate island for quests is giving us more freedom and possibilities to increase new player retention, prepare newcomers better for the global conquest, and ultimately – open PVP in loot zones.
As we know how important it is to have someone around to help, guide or simply talk to while questing, we will create special PVE zones on the quests island. People who want to safely farm resources, recipes, or gold, will be able to spend time on these Starting Islands, doing various raids or events, intertwined around the questline of new players (in the style of bandage quest, i.e. "secrets of ..."). This will allow you not only to earn something but also to interact with, help, or recruit new players.
As we already have the ability to host the biggest events on separate machines (VoD tournaments!) – we will be
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