Repeated intro
What changed
1 fix1 addition4 changes0 removals
- Server
- Gameplay
- Maps
- Events
- Store
addedWe are extremely happy, same as our community, that Cross-server Tournaments introduced last week were such a successful and warmly welcomed feature. We are observing a huge increase in interest in these events, and it is awesome to see so many players participating in them! From all the regions we are receiving heartwarming feedback and players are happy to see their servers more active and populated.
changedThis week, we dedicated ourselves to introducing quite a lot of various fixes and Quality of Life improvements, based on players' feedback and reports. Thank you for your continuous support and help, everyone!
changedCheck the details below, and see you on the battlefields!
changedIf you see your screenshot, art, or video in today's changelog – please contact Daimon Frey#5854 on our official Discord to receive your reward – it is harder to track your ingame nicknames from Discord , so this time it would be much easier if you could simply apply for them. Thanks in advance!
fixedFixes, fixes, and more fixes!– Technology buildings can be destroyed from now on. – Fixed the amount of experience gained in the Archeology Character Development tree. – Fixed an issue causing messages in Guild activity history to be shown in the wrong order. – Fixed an issue where the cosmetic skin of a two-handed weapon will be changed when equipped, and without changing the weapon player will open inventory preview, and the weapon will be floating on the preview. – Fixed the issue causing some of the reward titles for Character Development progressing were not added properly. – Fixed an issue causing static icons to disappear on the map when the player will get near them. – Fixed an issue causing local icons, that appear only after zooming the map in, to appear again after zooming out, when they shouldn't be visible. – Fixed an edge case error in Sir Edward's dialogue, preventing players to complete one of the quests. – Fixed the dialogue of the Excavation Overseer, where due to error players were unable to remove quest marks after completing the task. – Fixed an issue where opening a window in side panel mode, for example, stall panel, when we have a fullscreen window opened, could leave fullscreen window background until closing and opening again any fullscreen window. – Fixed an issue causing sorting orders in the Market could work improperly. – Fixed an issue where some of the tournament affixes could be missing in the voting window when joining tournaments on other servers. – Fixed an issue causing new applicants to not be shown in the recruitment application window. – Fixed an issue where rejecting a tournament invitation in Notification Center was still accepting it.
changedQuality of Life– Changed the points required to win the tournament depending on map theme and tournament affix. From now on, they will be longer when needed! – Continuing the Game Interface overhaul, we are introducing further reworked parts of it: Login panel, Server selection window, Items delivery window, Questionnaires window, and architect table panel. – We have removed the requirement to have building points to start an upgrade of the location buildings and defenses. Therefore, placing a scaffolding will not take any money from now on. – NPCs will now have a chance to show a speech text above heads when players will bump them while sprinting
Gloria Victis: Medieval MMORPG changes
addedWe are extremely happy, same as our community, that Cross-server Tournaments introduced last week were such a successful and warmly welcomed feature. We are observing a huge increase in interest in these events, and it is awesome to see so many players participating in them! From all the regions we are receiving heartwarming feedback and players are happy to see their servers more active and populated.
changedThis week, we dedicated ourselves to introducing quite a lot of various fixes and Quality of Life improvements, based on players' feedback and reports. Thank you for your continuous support and help, everyone!
changedCheck the details below, and see you on the battlefields!
changedIf you see your screenshot, art, or video in today's changelog – please contact Daimon Frey#5854 on our official Discord to receive your reward – it is harder to track your ingame nicknames from Discord , so this time it would be much easier if you could simply apply for them. Thanks in advance!
fixed– Technology buildings can be destroyed from now on. – Fixed the amount of experience gained in the Archeology Character Development tree. – Fixed an issue causing messages in Guild activity history to be shown in the wrong order. – Fixed an issue where the cosmetic skin of a two-handed weapon will be changed when equipped, and without changing the weapon player will open inventory preview, and the weapon will be floating on the preview. – Fixed the issue causing some of the reward titles for Character Development progressing were not added properly. – Fixed an issue causing static icons to disappear on the map when the player will get near them. – Fixed an issue causing local icons, that appear only after zooming the map in, to appear again after zooming out, when they shouldn't be visible. – Fixed an edge case error in Sir Edward's dialogue, preventing players to complete one of the quests. – Fixed the dialogue of the Excavation Overseer, where due to error players were unable to remove quest marks after completing the task. – Fixed an issue where opening a window in side panel mode, for example, stall panel, when we have a fullscreen window opened, could leave fullscreen window background until closing and opening again any fullscreen window. – Fixed an issue causing sorting orders in the Market could work improperly. – Fixed an issue where some of the tournament affixes could be missing in the voting window when joining tournaments on other servers. – Fixed an issue causing new applicants to not be shown in the recruitment application window. – Fixed an issue where rejecting a tournament invitation in Notification Center was still accepting it.
We are extremely happy, same as our community, that Cross-server Tournaments introduced last week were such a successful and warmly welcomed feature. We are observing a huge increase in interest in these events, and it is awesome to see so many players participating in them! From all the regions we are receiving heartwarming feedback and players are happy to see their servers more active and populated.
This week, we dedicated ourselves to introducing quite a lot of various fixes and Quality of Life improvements, based on players' feedback and reports. Thank you for your continuous support and help, everyone!
Additionally, like every two weeks, we are sharing the best videos created by our community, so get some popcorn and ready up for a seance!
Check the details below, and see you on the battlefields!
If you see your screenshot, art, or video in today's changelog – please contact Daimon Frey#5854 on our official Discord to receive your reward – it is harder to track your ingame nicknames from Discord, so this time it would be much easier if you could simply apply for them. Thanks in advance!
Changelog v.0.9.9.5.1 Beta
Fixes, fixes, and more fixes!
– Technology buildings can be destroyed from now on. – Fixed the amount of experience gained in the Archeology Character Development tree. – Fixed an issue causing messages in Guild activity history to be shown in the wrong order. – Fixed an issue where the cosmetic skin of a two-handed weapon will be changed when equipped, and without changing the weapon player will open inventory preview, and the weapon will be floating on the preview. – Fixed the issue causing some of the reward titles for Character Development progressing were not added properly. – Fixed an issue causing static icons to disappear on the map when the player will get near them. – Fixed an issue causing local icons, that appear only after zooming the map in, to appear again after zooming out, when they shouldn't be visible. – Fixed an edge case error in Sir Edward's dialogue, preventing players to complete one of the quests. – Fixed the dialogue of the Excavation Overseer, where due to error players were unable to remove quest marks after completing the task. – Fixed an issue where opening a window in side panel mode, for example, stall panel, when we have a fullscreen window opened, could leave fullscreen window background until closing and opening again any fullscreen window. – Fixed an issue causing sorting orders in the Market could work improperly. – Fixed an issue where some of the tournament affixes could be missing in the voting window when joining tournaments on other servers. – Fixed an issue causing new applicants to not be shown in the recruitment application window. – Fixed an issue where rejecting a tournament invitation in Notification Center was still accepting it.
Quality of Life
– Changed the points required to win the tournament depending on map theme and tournament affix. From now on, they will be longer when needed! – Continuing the Game Interface overhaul, we are introducing further reworked parts of it: Login panel, Server selection window, Items delivery window, Questionnaires window, and architect table panel. – We have removed the requirement to have building points to start an upgrade of the location buildings and defenses. Therefore, placing a scaffolding will not take any money from now on. – NPCs will now have a chance to show a speech text above heads when players will bump them while sprinting