Repeated intro
What changed
0 fixes2 additions4 changes0 removals
changedToday, we are sending some love to crafters and gatherers of Stoneholm. Thanks to your suggestions and support, we are introducing numerous improvements to the workstation User Interface and increasing the convenience of their use. We believe those well thought changes will greatly improve your experience as crafters and will be much appreciated.
changedThe core of our team is still busy working on the bigger systems we are preparing for you – guild technologies, further part of Interface overhaul, and expanding cluster system to increase server performance and capacity. You can expect them in the upcoming weeks, but as always, we had some time to address your reports and make some other important changes and fixes.
changedWorkstationsWorkstations are an important part of the ingame economy and relief from manual crafting. Those are in the game for a while and are helping us every day to process gathered or looted materials into tools of war. But their interface had some space for improvements, so we gathered players' and designers' feedback to introduce a small overhaul of interacting with that system. We want them to be convenient and intuitive, to make it easier to use them. This is why we are introducing what follows:
changedWorkstationsGet Materials button
addedWorkstationsWe are adding a special button, which will allow you to put the materials required to craft a given recipe automatically from your inventory. No more searching for ingredients in your bags! After clicking the button next to the recipes library, a popup will be shown, allowing you to use the slider to indicate the number of products you want to create. The slider is capped on the least available item required to craft a given recipe. But we wanted it to be even smarter: If there are two or more materials that can be used as one of the ingredients, the system will firstly use the one that is primary for the recipe (shown by default). If you do not have primary resources in your bags, but you have two other ingredients that can be used instead, the system will pick the one that is cheaper, based on the items' market worth.
addedWorkstationsFrom now on you can also pick various “fuels” for your workstations more automatically. By clicking a proper button in the workstation window, you will get a list of available items – vary on the type of the workstation – and place it in the proper slot. It is also quite convenient to see all items of this type listed in the popup, then search for them in your bags. This system also has a nice automated sorting feature: Fuels are sorted by their burn temperature from the left if they are available. And those which have the same temperature are sorted by price to ensure you are using the cheapest fuel. If you decide to add some more of the already placed item, it will be stacked instead of taking another slot.
Gloria Victis: Medieval MMORPG changes
changedToday, we are sending some love to crafters and gatherers of Stoneholm. Thanks to your suggestions and support, we are introducing numerous improvements to the workstation User Interface and increasing the convenience of their use. We believe those well thought changes will greatly improve your experience as crafters and will be much appreciated.
changedThe core of our team is still busy working on the bigger systems we are preparing for you – guild technologies, further part of Interface overhaul, and expanding cluster system to increase server performance and capacity. You can expect them in the upcoming weeks, but as always, we had some time to address your reports and make some other important changes and fixes.
changedWorkstations are an important part of the ingame economy and relief from manual crafting. Those are in the game for a while and are helping us every day to process gathered or looted materials into tools of war. But their interface had some space for improvements, so we gathered players' and designers' feedback to introduce a small overhaul of interacting with that system. We want them to be convenient and intuitive, to make it easier to use them. This is why we are introducing what follows:
changedGet Materials button
addedWe are adding a special button, which will allow you to put the materials required to craft a given recipe automatically from your inventory. No more searching for ingredients in your bags! After clicking the button next to the recipes library, a popup will be shown, allowing you to use the slider to indicate the number of products you want to create. The slider is capped on the least available item required to craft a given recipe. But we wanted it to be even smarter: If there are two or more materials that can be used as one of the ingredients, the system will firstly use the one that is primary for the recipe (shown by default). If you do not have primary resources in your bags, but you have two other ingredients that can be used instead, the system will pick the one that is cheaper, based on the items' market worth.
Today, we are sending some love to crafters and gatherers of Stoneholm. Thanks to your suggestions and support, we are introducing numerous improvements to the workstation User Interface and increasing the convenience of their use. We believe those well thought changes will greatly improve your experience as crafters and will be much appreciated.
The core of our team is still busy working on the bigger systems we are preparing for you – guild technologies, further part of Interface overhaul, and expanding cluster system to increase server performance and capacity. You can expect them in the upcoming weeks, but as always, we had some time to address your reports and make some other important changes and fixes.
Let’s jump straight to the details, and see you in the game!
The screenshot’s authors have been awarded. KHΞM, Salty, and PowerChopper – check your Ambers!
Changelog v.0.9.9.3.7 Beta
Workstations
Workstations are an important part of the ingame economy and relief from manual crafting. Those are in the game for a while and are helping us every day to process gathered or looted materials into tools of war. But their interface had some space for improvements, so we gathered players' and designers' feedback to introduce a small overhaul of interacting with that system. We want them to be convenient and intuitive, to make it easier to use them. This is why we are introducing what follows:
Get Materials button
We are adding a special button, which will allow you to put the materials required to craft a given recipe automatically from your inventory. No more searching for ingredients in your bags! After clicking the button next to the recipes library, a popup will be shown, allowing you to use the slider to indicate the number of products you want to create. The slider is capped on the least available item required to craft a given recipe. But we wanted it to be even smarter: If there are two or more materials that can be used as one of the ingredients, the system will firstly use the one that is primary for the recipe (shown by default). If you do not have primary resources in your bags, but you have two other ingredients that can be used instead, the system will pick the one that is cheaper, based on the items' market worth.
Choose fuel / finisher / bait
From now on you can also pick various “fuels” for your workstations more automatically. By clicking a proper button in the workstation window, you will get a list of available items – vary on the type of the workstation – and place it in the proper slot. It is also quite convenient to see all items of this type listed in the popup, then search for them in your bags. This system also has a nice automated sorting feature: Fuels are sorted by their burn temperature from the left if they are available. And those which have the same temperature are sorted by price to ensure you are using the cheapest fuel. If you decide to add some more of the already placed item, it will be stacked instead of taking another slot.
Fish trap
As players were not expecting that fish traps yet have a limit to caught items and find that out after his fish trap gets filled for the first time, we decided it will be better to show a live counter of the limit. So from now on, instead of “max 20” products, you’ll find