Full notes
Full Gloria Victis: Medieval MMORPG update
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Repeated intro
Greetings, Warriors!
What changed
- Server
- Performance
- Events
- Maps
- Gameplay
- UI and audio
Gloria Victis: Medieval MMORPG changes
The world of Gloria Victis is growing every day, on every plane. New interesting systems and features are being added to the game, extending the activities list, and creating new layers of gameplay. We’re constantly welcoming new players, growing our Community, and populating the servers. The map of the Stoneholm conquest area changed and expanded in time, with new lands and isles rising from the seas.
All of that, taking into account that our game provides an open-world sandbox experience, and barely has any limitations regarding the size of the fights on the battlefields and under castle walls, with such detailed locations and models, requires a well-thought optimization.
This week is dedicated exactly to that. Our graphic artists did an outstanding job with the global optimization of static models, greatly improving the game client performance. The biggest changes you’ll be able to see in the most detailed and biggest locations like capital cities, but remember, that improvements have a very positive impact on every area of the world, so even in the most active battlefields you’d see better FPS ranges.
Additionally, we're delivering some fixes and improvements to the newly added Character Developments systems, and we can already forecast the next ones: Metallurgy and Disassembling, which should hit the global servers next week.
Check the details below, and see you in battle!
The screenshot’s authors have been awarded. Space Cabrón, Neqster, ontuto, and [KoH]♆༄Saltuk – check your Ambers!
Short Roadmap for the upcoming weeks:
Before we move to the list of changes this week, we'd like to tell you a few words about the near future.
Glory Season
New Glory Season will start on Thursday, the 16th of September. The top players on the ranking table will earn great rewards and nice titles, so you have just two weeks to compete against the others and fight your way to the top of the ladder!
Character Development
As mentioned in the introduction, part of the dev team is working on the next systems of Character Development. Fishing, Archeology extension, and Treasure Hunting were warmly welcomed by the Community and we can already see that introducing more of such systems will have a positive impact on players, giving them more reasons to participate in creating the game economy, roam around map to find valuable items and resources and always have some rewarding activities in reserve.
The next trees of the Character Development will be the tree of Metallurgy, and the tree of Items Disassembling. We chose those two to increase the level of implementation complexity and also because those two should be introduced at one time since they are related and will have an impact on each other. We believe you'll have a lot of fun developing those!
World Extension
Our level designers are working on adding new lands and locations to the game! 6 new flags should appear around the end of September, creating new links and battlefields. Strategic placement of Outposts and their minor flags will open new ways of attack and allow you to develop new strategies.
The non-loot zones behind the Capital Cities will also be increased, to open some more space for players who prefer to focus on PVE aspects of the game or need some more time before moving to PVP. Gloria Victis is a place for all kinds of players, and we want to prepare even more space for everyone.
User Interface Rework
The User Interface rework is also being worked on, but we've
Source
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