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Full Gloria Victis: Medieval MMORPG update
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Repeated intro
Greetings, Warriors!
What changed
- Gameplay
- Balance
- Server
- Events
- Maps
Gloria Victis: Medieval MMORPG changes
As our Developer team is working hard on upcoming character development systems and weekly improvements and fixes, we are delivering some work in progress insight to tell you what you get in the following weeks.
We had to reserve some more time before introducing the Fishing development progress tree to test and balance it properly. Next week we should be able to implement it into the game, and there are chances it will come accompanied with the next system in queue – archeology and treasure hunting!
Internal tests of the “Return to character selection screen” feature just began. You can expect this feature to hit the global servers soon!
Gloria Victis world is receiving three brand new pieces of music created by the world-class artists from Music Imaginary: Adam Skorupa, Krzysztof Wierzynkiewicz, and Michał Cielecki. On that occasion, we are opening a contest for video creators!
Check the details below!
The screenshot’s authors have been awarded. Lt. Ü, Ghostickles, Neqster, Gavi200, and SaltukPasha – check your Ambers!
Work in progress insight
Character Development
Throughout the development of any multiplayer / MMO game, player retention is perhaps the most important factor in developing a community. We are working on this all the time, carefully breaking down player activity as a factor - and while our retention at low levels is still quite decent, the players who reach the end game are the ones who very often stay in our game for thousands of hours. And this is what we are aiming for.
So what players and the game need are a system that will allow players to have smaller goals, in the pursuit of which they will be able to learn the new features, and gradually increase their skill and experience in them. A system that will reward the player for training specific skills - thanks to which he will be better and better at what a given person considers to be the most interesting in the Gloria Victis world.
By performing activities, in addition to experience points, the player will receive experience in a given profession or activity, which at various stages of development will allow for more advanced equipment and provide new opportunities or bonuses. We don't want to limit players in any way as a classless system and the possibility to be who you want to be in the game and change it anytime is a very valued aspect of our MMO. So you can become the master of every profession and activity.
Fishing is coming first, as forecasted earlier, but today we will spoil you some details regarding the next system which is being created in the background.
We want to create many different paths to develop characters in the game. One of them will be Archeology. Progressing in this activity will allow you to use better shovels, collect better loot from excavations sites, and also give access to a brand new feature: treasure hunting.
Treasure maps will be introduced into the game, and will be available among others as quest/events/daily rewards, and loot from excavation sites. Consuming a map will start a special quest and mark the treasure on the map so you would need to travel to the spot and dig it out. There will be few levels of maps and treasures, and to find the best ones you will need to gain experience in the Archeology tree, by searching for treasures and participating in excavations.
Along with extending the reasons list to roam the map
Source
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