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Steam News29 July 20214y ago

Weekly Update 281 – Combat changes, jousting, weapons balance!

Greetings, Warriors! This week we are happy to introduce a lot of combat system improvements and changes, which were proposed some time ago and discussed with you on Discord.

In this update1

Full notes

Full Gloria Victis: Medieval MMORPG update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, Warriors!

What changed

0 fixes1 addition5 changes1 removal
  • Maps
  • UI and audio
  • Balance
changedThis week we are happy to introduce a lot of combat system improvements and changes, which were proposed some time ago and discussed with you on Discord. As you liked the propositions, we are looking forward to even warmer welcoming them to the game! We are honored to have such an active and helpful community, and it shows the best when we are able to additionally deliver a huge set of terrain, collision, and model fixes and improvements we made based on your feedback, reports, and suggestions!
addedWhile we are working hard on improving the game balance, new User Interface, and new systems of character development, some friendly, talented people are helping us to make Gloria Victis MMO a feast for your senses. World-class artists from MusicImaginary: Adam Skorupa (The Witcher, Green Hell, Hatred, Ancestors: Legacy and more!), Krzysztof Wierzynkiewicz (The Witcher 2, Bulletstorm, Iron Harvest and more!) and Michał Cielecki ( Shadow Warrior series and working with freakin’ Two Steps From Hell!), well known for their work in the AAA games industry, film and TV are working on new music for our game. The soundtrack of Gloria Victis MMORPG is already a beautiful piece of art, and with new motives designed to fill the capital cities of our world, the pleasure of listening to it will be extended. We may prepare some sneak peeks of their work soon, so stay tuned!
changedAnother thing worth notifying is that we started work on additional translations of quest dialogues. As you know, as we officially support English and Polish languages, the game is being translated with help of our community to sixteen(!) others so far, and the only part that lacks proper translations is the quest dialogues. At first, we will focus on the languages we can do alone thanks to having a multinational team, so you can expect Russian, Turkish and Chinese translations of dialogues coming first and more after!
changedCheck the details below and as always - see you on the battlefields!
changedMounted and anti-cavalry combat changesAnd now the most interesting part of todays’ changelog for most of you. Combat extensions, changes, and balance! Most of the changes were already discussed with you earlier, and are partially based on your feedback and suggestions. It went pretty well in our opinion, especially when we know those changes will have an impact on the most reported issues our Community was reporting recently. Let's explain them one by one, starting with mounted and anti-cavalry systems!
removedMounted and anti-cavalry combat changesBecause we are changing a lot of combat aspects, including gear, systems, and skills, we are providing the free resets of character attributes and passive skills. each character in-game will receive one of each. You can find the options to reset those using the proper button in the Notification Center. Reset points will be available only for two weeks and will be removed after that time from the notifications.

Gloria Victis: Medieval MMORPG changes

changedThis week we are happy to introduce a lot of combat system improvements and changes, which were proposed some time ago and discussed with you on Discord. As you liked the propositions, we are looking forward to even warmer welcoming them to the game! We are honored to have such an active and helpful community, and it shows the best when we are able to additionally deliver a huge set of terrain, collision, and model fixes and improvements we made based on your feedback, reports, and suggestions!
addedWhile we are working hard on improving the game balance, new User Interface, and new systems of character development, some friendly, talented people are helping us to make Gloria Victis MMO a feast for your senses. World-class artists from MusicImaginary: Adam Skorupa (The Witcher, Green Hell, Hatred, Ancestors: Legacy and more!), Krzysztof Wierzynkiewicz (The Witcher 2, Bulletstorm, Iron Harvest and more!) and Michał Cielecki ( Shadow Warrior series and working with freakin’ Two Steps From Hell!), well known for their work in the AAA games industry, film and TV are working on new music for our game. The soundtrack of Gloria Victis MMORPG is already a beautiful piece of art, and with new motives designed to fill the capital cities of our world, the pleasure of listening to it will be extended. We may prepare some sneak peeks of their work soon, so stay tuned!
changedAnother thing worth notifying is that we started work on additional translations of quest dialogues. As you know, as we officially support English and Polish languages, the game is being translated with help of our community to sixteen(!) others so far, and the only part that lacks proper translations is the quest dialogues. At first, we will focus on the languages we can do alone thanks to having a multinational team, so you can expect Russian, Turkish and Chinese translations of dialogues coming first and more after!
changedCheck the details below and as always - see you on the battlefields!
changedAnd now the most interesting part of todays’ changelog for most of you. Combat extensions, changes, and balance! Most of the changes were already discussed with you earlier, and are partially based on your feedback and suggestions. It went pretty well in our opinion, especially when we know those changes will have an impact on the most reported issues our Community was reporting recently. Let's explain them one by one, starting with mounted and anti-cavalry systems!

This week we are happy to introduce a lot of combat system improvements and changes, which were proposed some time ago and discussed with you on Discord. As you liked the propositions, we are looking forward to even warmer welcoming them to the game! We are honored to have such an active and helpful community, and it shows the best when we are able to additionally deliver a huge set of terrain, collision, and model fixes and improvements we made based on your feedback, reports, and suggestions!

While we are working hard on improving the game balance, new User Interface, and new systems of character development, some friendly, talented people are helping us to make Gloria Victis MMO a feast for your senses. World-class artists from MusicImaginary: Adam Skorupa (The Witcher, Green Hell, Hatred, Ancestors: Legacy and more!), Krzysztof Wierzynkiewicz (The Witcher 2, Bulletstorm, Iron Harvest and more!) and Michał Cielecki ( Shadow Warrior series and working with freakin’ Two Steps From Hell!), well known for their work in the AAA games industry, film and TV are working on new music for our game. The soundtrack of Gloria Victis MMORPG is already a beautiful piece of art, and with new motives designed to fill the capital cities of our world, the pleasure of listening to it will be extended. We may prepare some sneak peeks of their work soon, so stay tuned!

Another thing worth notifying is that we started work on additional translations of quest dialogues. As you know, as we officially support English and Polish languages, the game is being translated with help of our community to sixteen(!) others so far, and the only part that lacks proper translations is the quest dialogues. At first, we will focus on the languages we can do alone thanks to having a multinational team, so you can expect Russian, Turkish and Chinese translations of dialogues coming first and more after!

Check the details below and as always - see you on the battlefields!

The screenshot’s authors have been awarded. Ghostickles, Isabella, ontuto, and Harold Godwinson – check your Ambers!

Changelog v.0.9.7.7 Beta

Mounted and anti-cavalry combat changes

And now the most interesting part of todays’ changelog for most of you. Combat extensions, changes, and balance! Most of the changes were already discussed with you earlier, and are partially based on your feedback and suggestions. It went pretty well in our opinion, especially when we know those changes will have an impact on the most reported issues our Community was reporting recently. Let's explain them one by one, starting with mounted and anti-cavalry systems!

Because we are changing a lot of combat aspects, including gear, systems, and skills, we are providing the free resets of character attributes and passive skills. each character in-game will receive one of each. You can find the options to reset those using the proper button in the Notification Center. Reset points will be available only for two weeks and will be removed after that time from the notifications.

Jousting

You read right. From now on, you can dismount the raider with a melee stab hit.

In the first iteration, jousting will be a simple dismount with a stun (2.5s). It can be done from a foot or while mounted with a stabbing attack with any weapon if you hit the raider properly. Three variables are counted into the equation – the angle of hit, resultant speed, and the modificator of armor type of hit player (counted using armor stamina modification and average tier

Source

Steam News / 29 July 2021

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