In this update1
Full notes
Full Gloria Victis: Medieval MMORPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Warriors!
What changed
- Performance
- Gameplay
- UI and audio
- Maps
- Events
Gloria Victis: Medieval MMORPG changes
- Trainmap
This week the game receives an improved models visibility system, which will greatly increase the range of sight and fill the horizon with more detail. The system already has and ultimately will have an even bigger positive impact on the game performance, ensuring the same or better behavior of the game systems and at the same time - greatly enhancing the game visuals.
We are also making some tweaks and improvements regarding newly added horse colors. We are very happy that those were so warmly welcomed and you are so pleased to find and train the mount you always desired! Speaking of training, new Mount Experience Boost Cards will for sure help you enjoy fully trained mounts longer since you are now able to reduce the training time!
Additionally, we want to tell you more about some of the upcoming features our team members are working on while the new game interface is being developed in the background. “Character development” is a work-in-progress name for a vast system that is being designed to give players more goals during the gameplay and extend the list of activities players can take part in the game.
As always, we deliver a weekly dose of Quality of Life improvements and introduce some fixes, reported and requested by the Community, so check out the details below and…
See you in battle!
The screenshot’s authors have been awarded. Siegbert, ontuto, Chris, and Ghostickles – check your Ambers!
Work in progress insight:
Character development
Throughout the development of any multiplayer / MMO game, player retention is perhaps the most important factor in developing a community. We are working on this all the time, carefully breaking down player activity as a factor - and while our retention at low levels is still quite decent, the players who reach the end game are the ones who very often stay in our game for thousands of hours. And this is what we are aiming for.
While reaching the "Midgame", when the players run out of quests (level 50-60), or simply just want to do something else, they can realize the difference in experience between them and other players. The depth of the combat system and amount of activities and features which players are exploring during their journey is being opened before them quite too fast and it may lead to overflowing players with information, discouraging or confusing them before they reach the endgame.
A very large part of the content of the Mid and End Game is defined by global politics, the current situation on the map, or even the hours in which we play - because it requires close cooperation with our guild or nation.
So what players and the game need is a system that will allow players to have smaller goals, in the pursuit of which they will be able to learn the new features, and gradually increase their skill and experience in them. A system that will reward the player for training specific skills - thanks to which he will be better and better at what a given person considers to be the most interesting in the Gloria Victis world.
The most important thing is that the player should be able to do it alone or in a smaller group. So thanks to that that, when finishing the previous game session, the player has a detailed plan in mind of what he will do the next day, and that he knows his plans cannot be disturbed simply by the fact that
Source
Changelog.gg summarizes and formats this update. How we read updates.
