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Steam News8 June 20215y ago

Weekly Update 274 – Addressing players feedback

Greetings, warriors! Nation Points are one of the most prestigious resources you can collect in Gloria Victis MMO, since those represent your activity and battle effectiveness, but also are a foundation of the rankings

In this update1

Full notes

Full Gloria Victis: Medieval MMORPG update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, warriors!

What changed

0 fixes1 addition4 changes0 removals
  • Gameplay
  • Maps
  • Server
  • Balance
changedNation Points are one of the most prestigious resources you can collect in Gloria Victis MMO, since those represent your activity and battle effectiveness, but also are a foundation of the rankings in which all players are competing. The system has changed a lot through years of development, and received many improvements and upgrades, becoming more clear, less punishing, and even more engaging.
changedPlayers love to fight and be rewarded for their efforts, love to climb ranking tables to the top, and are working hard to secure their NP’s for their guild development. We are aware that being and feeling rewarded are great additions to our game. The ranking system became one of the features holding a lot of dedicated players in the game, allowing them to be MVPs of the battles and prove their worth on the battlefields.
changedAround the middle of May, we decided to present our Community with a list of ideas about improving the Nation Points system in the game on our official Discord server and started a discussion about them.
addedIn this week’s update, we are introducing the New Nation Points system. We believe it will have a very positive impact on players' game experience, and the nation's balance. The new system is more rewarding, clear, and fair for players, and also encourages everyone to take part in the conquest and climb the rankings. Check the details below and see you in battle!
changedKnown issues of the old NP systemIndividuals who are good at PvP kill lots of enemies, whether they are in an underdog nation or not. But the difference was, that in underdog a player might die, for example, 10 times with 5 assists (0 Nation Points), while in a non-underdog nation that same player might die 1 time with 20 assists (5k Nation Points). It was simply easier to stay alive when you are not in an underdog nation. When someone loses their source of enjoyment, they are forced to find this somewhere else, so eventually, they will try to find it in another game or they will switch nations. So our old NP system had the unintended effect of stacking vets in one nation because those who do not quit want to have fun gaining Nation Points. Both of these actions resulted in already weak nations becoming semi-permanent underdogs because they could not retain vets or newbies.

Gloria Victis: Medieval MMORPG changes

changedNation Points are one of the most prestigious resources you can collect in Gloria Victis MMO, since those represent your activity and battle effectiveness, but also are a foundation of the rankings in which all players are competing. The system has changed a lot through years of development, and received many improvements and upgrades, becoming more clear, less punishing, and even more engaging.
changedPlayers love to fight and be rewarded for their efforts, love to climb ranking tables to the top, and are working hard to secure their NP’s for their guild development. We are aware that being and feeling rewarded are great additions to our game. The ranking system became one of the features holding a lot of dedicated players in the game, allowing them to be MVPs of the battles and prove their worth on the battlefields.
changedAround the middle of May, we decided to present our Community with a list of ideas about improving the Nation Points system in the game on our official Discord server and started a discussion about them.
addedIn this week’s update, we are introducing the New Nation Points system. We believe it will have a very positive impact on players' game experience, and the nation's balance. The new system is more rewarding, clear, and fair for players, and also encourages everyone to take part in the conquest and climb the rankings. Check the details below and see you in battle!
changedIndividuals who are good at PvP kill lots of enemies, whether they are in an underdog nation or not. But the difference was, that in underdog a player might die, for example, 10 times with 5 assists (0 Nation Points), while in a non-underdog nation that same player might die 1 time with 20 assists (5k Nation Points). It was simply easier to stay alive when you are not in an underdog nation. When someone loses their source of enjoyment, they are forced to find this somewhere else, so eventually, they will try to find it in another game or they will switch nations. So our old NP system had the unintended effect of stacking vets in one nation because those who do not quit want to have fun gaining Nation Points. Both of these actions resulted in already weak nations becoming semi-permanent underdogs because they could not retain vets or newbies.

Nation Points are one of the most prestigious resources you can collect in Gloria Victis MMO, since those represent your activity and battle effectiveness, but also are a foundation of the rankings in which all players are competing. The system has changed a lot through years of development, and received many improvements and upgrades, becoming more clear, less punishing, and even more engaging.

Players love to fight and be rewarded for their efforts, love to climb ranking tables to the top, and are working hard to secure their NP’s for their guild development. We are aware that being and feeling rewarded are great additions to our game. The ranking system became one of the features holding a lot of dedicated players in the game, allowing them to be MVPs of the battles and prove their worth on the battlefields.

But the system was still not perfect. Since the whole idea worked as a trade – the winner was taking points from the loser – it always created a big difference at the end of the fight, could be too punishing to losing nations and discourage players who lost some points to fight again or force winners to teleport back to the capital, where they could donate their points to their guild, and in this way, secure them.

Around the middle of May, we decided to present our Community with a list of ideas about improving the Nation Points system in the game on our official Discord server and started a discussion about them.

In this week’s update, we are introducing the New Nation Points system. We believe it will have a very positive impact on players' game experience, and the nation's balance. The new system is more rewarding, clear, and fair for players, and also encourages everyone to take part in the conquest and climb the rankings. Check the details below and see you in battle!

The screenshot’s authors have been awarded. Dravarol, Dziki_Goblin, Growsheak, Rei and Juanzet – check your Ambers!

Changelog v.0.9.7.1 Beta

Known issues of the old NP system

If your nation started to lose fights, you personally gained fewer Nation Points, or worse, you went back to the capital with 0 Nation Points, no matter how good of a fighter you are. This was the main problem with our old NP system.

Individuals who are good at PvP kill lots of enemies, whether they are in an underdog nation or not. But the difference was, that in underdog a player might die, for example, 10 times with 5 assists (0 Nation Points), while in a non-underdog nation that same player might die 1 time with 20 assists (5k Nation Points). It was simply easier to stay alive when you are not in an underdog nation. When someone loses their source of enjoyment, they are forced to find this somewhere else, so eventually, they will try to find it in another game or they will switch nations. So our old NP system had the unintended effect of stacking vets in one nation because those who do not quit want to have fun gaining Nation Points. Both of these actions resulted in already weak nations becoming semi-permanent underdogs because they could not retain vets or newbies.

We were not forcing people to be killers but encouraged them to be achievers. However, only about 10% of the game’s population are the sort of people who like to rack up various achievements, so the NP mechanics were not really helping everyone. It was just a

Source

Steam News / 8 June 2021

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