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Steam News15 April 20215y ago

Weekly Update 267 – Welcome to the new Glory Season!

Hello Warriors! Welcome to the new Glory Season! As always at the turn of seasons, we are introducing many significant and interesting changes improving the gameplay based on players’ feedback!

In this update3

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Full Gloria Victis: Medieval MMORPG update

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Repeated intro

Hello Warriors!

What changed

1 fix2 additions5 changes1 removal
  • Store
  • Events
  • Maps
  • Balance
addedWelcome to the new Glory Season! As always at the turn of seasons, we are introducing many significant and interesting changes improving the gameplay based on players’ feedback! This week we are improving the assists system in the game, balancing one-handed swords a little, improving the combat with AI opponents, and introducing new cosmetic skins, inspired by the most famous polish cavalry.
changedThe top players of the just-ended season have earned their rewards and titles, so it’s time to compete against the others and fight your way to the top of the ladder! See you in battle!
addedA little explanation for the new players: Glory is a season–based ranking which rewards you for activity in the faction v faction v faction PVP. The seasons last around 2 months (depending on the current updates schedule) and the top players are rewarded with unique titles and gold. Also, every Thursday night you’ll get Contribution Points – an in–game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position in the leaderboard, so climb up!
changedUpdated assist systemWe were observing the assist systems for quite a long time and prepared an overhaul that will be much fairer and rewarding for all players and types of activities you can perform on the battlefield. The assist has been counted only on the damage delivery and resurrecting allies. There was also a chance for the assists while blocking enemy damage - however, it was really hard to achieve. Also, the system allowed to earn a lot of Nation Points by delivering finishing blows on low HP players and was not rewarding well tanking, which could have a huge impact on the situation on the battlefield and ensuring kills for your side.
changedUpdated assist systemAfter today's update since the equations that are distributing Nation Points based on the assists will count tanking the damage, which will be more rewarding for players who protect their damage dealers and are the most vulnerable on the battlefield.
removedUpdated assist systemIn addition to that, we removed resetting assists after death. From now on even if you fell in the fight, and your team will be able to kill an enemy player, you will receive your part of the reward.

Gloria Victis: Medieval MMORPG changes

addedWelcome to the new Glory Season! As always at the turn of seasons, we are introducing many significant and interesting changes improving the gameplay based on players’ feedback! This week we are improving the assists system in the game, balancing one-handed swords a little, improving the combat with AI opponents, and introducing new cosmetic skins, inspired by the most famous polish cavalry.
changedThe top players of the just-ended season have earned their rewards and titles, so it’s time to compete against the others and fight your way to the top of the ladder! See you in battle!
addedA little explanation for the new players: Glory is a season–based ranking which rewards you for activity in the faction v faction v faction PVP. The seasons last around 2 months (depending on the current updates schedule) and the top players are rewarded with unique titles and gold. Also, every Thursday night you’ll get Contribution Points – an in–game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position in the leaderboard, so climb up!
changedWe were observing the assist systems for quite a long time and prepared an overhaul that will be much fairer and rewarding for all players and types of activities you can perform on the battlefield. The assist has been counted only on the damage delivery and resurrecting allies. There was also a chance for the assists while blocking enemy damage - however, it was really hard to achieve. Also, the system allowed to earn a lot of Nation Points by delivering finishing blows on low HP players and was not rewarding well tanking, which could have a huge impact on the situation on the battlefield and ensuring kills for your side.
changedAfter today's update since the equations that are distributing Nation Points based on the assists will count tanking the damage, which will be more rewarding for players who protect their damage dealers and are the most vulnerable on the battlefield.

Welcome to the new Glory Season! As always at the turn of seasons, we are introducing many significant and interesting changes improving the gameplay based on players’ feedback! This week we are improving the assists system in the game, balancing one-handed swords a little, improving the combat with AI opponents, and introducing new cosmetic skins, inspired by the most famous polish cavalry.

The top players of the just-ended season have earned their rewards and titles, so it’s time to compete against the others and fight your way to the top of the ladder! See you in battle!

A little explanation for the new players: Glory is a season–based ranking which rewards you for activity in the faction v faction v faction PVP. The seasons last around 2 months (depending on the current updates schedule) and the top players are rewarded with unique titles and gold. Also, every Thursday night you’ll get Contribution Points – an in–game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position in the leaderboard, so climb up!

The screenshot’s authors have been awarded. [Vzla]-Caos, KatyushaCHL, Erikson and Smookeen – check your Ambers!

Changelog v.0.9.6.9 Beta

Updated assist system

We were observing the assist systems for quite a long time and prepared an overhaul that will be much fairer and rewarding for all players and types of activities you can perform on the battlefield. The assist has been counted only on the damage delivery and resurrecting allies. There was also a chance for the assists while blocking enemy damage - however, it was really hard to achieve. Also, the system allowed to earn a lot of Nation Points by delivering finishing blows on low HP players and was not rewarding well tanking, which could have a huge impact on the situation on the battlefield and ensuring kills for your side.

After today's update since the equations that are distributing Nation Points based on the assists will count tanking the damage, which will be more rewarding for players who protect their damage dealers and are the most vulnerable on the battlefield.

In addition to that, we removed resetting assists after death. From now on even if you fell in the fight, and your team will be able to kill an enemy player, you will receive your part of the reward.

Last but not least, we are changing the mechanics related to overkill damage. Till today, the system was counting damage dealt to players as a whole, so when someone dealt 300 damage to a player that had 1 HP the number of damage counted to assist was 300 instead of 1. It was not fair, despite the system always counting a killing blow as a fixed percentage of the assist.

Weapons rebalance

One-handed swords are a good weapon for archers, but for tanks and bruisers were definitely underpowered. To make it more useful we increase all the one-handed swords' base damage by 15 points. Also to keep the game balanced, we have increased base damage of one-handed axes by 5 (they have armor penetration at overhead damage). According to formulas counting attributes to the damage, maces still will be the best weapon versus heavy gear (still having heavy stamina use and short-range). All those changes will open the possibilities to use one-handed swords more often on the battlefield, for more build types.

In addition to that, we changed the prices of swords buyable from NPC because those had a bad impact on the

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Steam News / 15 April 2021

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