HomeGamesUpdatesPricingMethodology
Steam News18 March 20215y ago

Weekly Update 263 – Player-made shops, reworked questlines and new cosmetic skin

Greetings, warriors! Spring is coming! It is getting warmer and nicer across the northern hemisphere, and as it is always time for something new and fresh, we follow the fashion and have a brand new feature for you this

In this update1

Full notes

Full Gloria Victis: Medieval MMORPG update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, warriors!

What changed

0 fixes2 additions5 changes1 removal
  • Store
  • Compatibility
  • Balance
addedSpring is coming! It is getting warmer and nicer across the northern hemisphere, and as it is always time for something new and fresh, we follow the fashion and have a brand new feature for you this week, as well as some refreshment in reworked questlines and a new cosmetic skin!
changedToday, you will get access to the first iteration of player-made shops, which will allow you to sell and buy items anywhere in the vast world of Gloria Victis. Our designers did an outstanding job updating some questlines in the game to improve the player experience and retention, and our graphic artists finished work on the newest cosmetic skin for Midland light armor!
changedChangelog v.0.9.6.5 BetaDisclaimer: If you are using the test version of the game, before playing, please switch to the regular version. The test version will be updated tomorrow.
changedPlayer-made shopsAs you may already know, we have been working on player-made stalls, which make it possible to create shops to sell goods and set up collection points for allies. By pressing F3 on the keyboard, you will open a special window where you will be able to create a sell or buy offer and put your character in idle mode, to let other players check and take advantage of your offers.
addedPlayer-made shopsThis is the first iteration of this system, so we are counting on your help in testing it. For now, we are checking the core mechanics of the system, and more improvements to this feature will be introduced in the following weeks, including horse-trading and custom stalls.
removedPlayer-made shopsOne of the most interesting things you will be able to do is set up collection points. You will be able to boost the in-game economy by placing your character near resource-rich areas and set up buy offers to give gatherers the option to sell their collected goods right away, without traveling to the capital city and paying fees on the Market. Regarding fees, it is important to mention that stalls will not take any fee from buying and selling stuff, but that involves one important change in the game economy: On the Market, you will be able to sell only non-damaged items. Any items with durability loss can no longer be sold on the Market.

Gloria Victis: Medieval MMORPG changes

addedSpring is coming! It is getting warmer and nicer across the northern hemisphere, and as it is always time for something new and fresh, we follow the fashion and have a brand new feature for you this week, as well as some refreshment in reworked questlines and a new cosmetic skin!
changedToday, you will get access to the first iteration of player-made shops, which will allow you to sell and buy items anywhere in the vast world of Gloria Victis. Our designers did an outstanding job updating some questlines in the game to improve the player experience and retention, and our graphic artists finished work on the newest cosmetic skin for Midland light armor!
changedDisclaimer: If you are using the test version of the game, before playing, please switch to the regular version. The test version will be updated tomorrow.
changedAs you may already know, we have been working on player-made stalls, which make it possible to create shops to sell goods and set up collection points for allies. By pressing F3 on the keyboard, you will open a special window where you will be able to create a sell or buy offer and put your character in idle mode, to let other players check and take advantage of your offers.
addedThis is the first iteration of this system, so we are counting on your help in testing it. For now, we are checking the core mechanics of the system, and more improvements to this feature will be introduced in the following weeks, including horse-trading and custom stalls.

Spring is coming! It is getting warmer and nicer across the northern hemisphere, and as it is always time for something new and fresh, we follow the fashion and have a brand new feature for you this week, as well as some refreshment in reworked questlines and a new cosmetic skin!

Today, you will get access to the first iteration of player-made shops, which will allow you to sell and buy items anywhere in the vast world of Gloria Victis. Our designers did an outstanding job updating some questlines in the game to improve the player experience and retention, and our graphic artists finished work on the newest cosmetic skin for Midland light armor!

Let's check the details of today's update!

The screenshot’s authors have been awarded. Ivancelot, Sam, BraZzo and venko pai – check your Ambers!

Changelog v.0.9.6.5 Beta

Disclaimer: If you are using the test version of the game, before playing, please switch to the regular version. The test version will be updated tomorrow.

Player-made shops

As you may already know, we have been working on player-made stalls, which make it possible to create shops to sell goods and set up collection points for allies. By pressing F3 on the keyboard, you will open a special window where you will be able to create a sell or buy offer and put your character in idle mode, to let other players check and take advantage of your offers.

This is the first iteration of this system, so we are counting on your help in testing it. For now, we are checking the core mechanics of the system, and more improvements to this feature will be introduced in the following weeks, including horse-trading and custom stalls.

One of the most interesting things you will be able to do is set up collection points. You will be able to boost the in-game economy by placing your character near resource-rich areas and set up buy offers to give gatherers the option to sell their collected goods right away, without traveling to the capital city and paying fees on the Market. Regarding fees, it is important to mention that stalls will not take any fee from buying and selling stuff, but that involves one important change in the game economy: On the Market, you will be able to sell only non-damaged items. Any items with durability loss can no longer be sold on the Market.

The introduction of stalls allows us to free the market from offers of undervalued items looted from players. As you know, an item produced for 2 gold worth of materials can go on the market for 1.4 gold. It is of course about access to the item without crafting it, sold by people who want to quickly monetize the item. They sell it cheap enough to sell it fast. Blocking such sales on the market would cause the price to be set by crafters or PvE players. Stalls will allow you to sell damaged items that were looted, which will make them an important game mechanic.

Another interesting feature of stalls is the possibility of automated distribution of items – for example, bandages or warm food – between players. You will be able to offer items without a price, and you can limit the number of items that one player can take from the stall, so everyone will be able to share supplies in a faster and more efficient way than trading each player manually when time and logistics are important –

Source

Steam News / 18 March 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.